The Good & Bad For LLVMpipe With Intel's GLSL2 Compiler

Published on August 11, 2010
Written by Michael Larabel
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With World of Padman at 800 x 600, the frame-rates were not nearly as high as Tremulous (more comparable to that of OpenArena), but the frame-rate again dropped sharply when switching to the new compiler code. The frame-rate here dropped by about 23%.

When increasing the resolution to 1600 x 900, however, there was no longer a large performance drop with the new compiler, but the frame-rate was less than 7 FPS. Again, Urban Terror outright did not work with LLVMpipe on our system with the current state of Mesa's GLSL2 branch.

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