BioShock Infinite Is The Latest Game Showing Why Linux Gamers Choose NVIDIA
Written by Michael Larabel in Linux Gaming on 20 March 2015. Page 1 of 3. 110 Comments

This week's release of BioShock Infinite for Linux reinforces the common recommendation by Linux game developers that those seeking the best support and performance should use the proprietary NVIDIA graphics driver. Here's an initial look at the BioShock Infinite performance on Ubuntu between AMD and NVIDIA graphics.

With the BioShock Infinite Linux benchmark for this game powered by Unreal Engine 3 that's been out for years on Windows but finally ported to Linux via the controversial eON wrapper technology, I posted some benchmarks yesterday with AMD Catalyst Gaming Performance For BioShock Infinite On Linux. Those AMD results found that the BioShock Infinite Linux port was rather CPU bottle-necked with Catalyst for most of the newer AMD Radeon GCN-era graphics cards.

I've not yet finished up all of my NVIDIA benchmarks of this latest AAA Linux game, but given the results already speak volumes, this article is offering a glimpse at the results. There's the AMD Catalyst results for the game alongside the initial NVIDIA graphics card tests -- just the cards I've tested so far with still having another handful of NVIDIA GeForce 600/700/900 series graphics cards still left to test before publishing the full results (along with some new Metro Redux Linux benchmarks).



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