Alien Arena 2008 Receives Graphics Improvements

Published on October 18, 2008
Written by Michael Larabel
Page 1 of 2
Discuss This Article

While not commonly mentioned at Phoronix, Alien Arena is an open-source sci-fi first-person shooter that has been around since 2004 and uses the CRX engine, which is a derivative of the Id's GPL source-code. Version 7.20 of Alien Arena 2008 was released this week and a few features had caught our attention. In addition to a number of game-play improvements, Alien Arena 2008 has received a number of improvements to its graphics renderer with GLSL program management, parallax mapping, new lighting, new shaders, and other work.

Alien Arena 2008 is an Icculus-hosted project with the development efforts of the game and CRX engine being led by COR Entertainment. The change-log for Alien Arena 2008 7.20 is made-up of 50 items. This game was previously known as CodeRED: Alien Arena. Other editions of this free software game include CodeRED: Battle for Earth, CodeRED: Martian Chronicles, Alien Arena 2006, and Alien Arena 2007.

The graphics improvements in this game update include tangent light space vector normalization for per-pixel mesh rendering, GLSL program management, GLSL normal/specular mapping for dynamic lighting, GLSL specular lighting, new water shaders, distortion shaders to basic water, faster image filtering, and new glass effects with a semi-true reflection. There are also performance increases in this release through calculating bounding boxes at load file along, occlusion culling of entities, and moving the vertex lerping inside of a texture-mapping loop.

<< Previous Page
1
Latest Hardware Reviews
  1. Gallium3D Continues Improving OpenGL For Older Radeon GPUs
  2. 15-Way Open vs. Closed Source NVIDIA/AMD Linux GPU Comparison
  3. Nouveau vs. NVIDIA Linux Comparison Shows Shortcomings
  4. AMD Radeon Gallium3D More Competitive With Catalyst On Linux
Latest Software Articles
  1. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
  2. AMD Radeon R600 GPU LLVM 3.3 Back-End Testing
  3. F2FS File-System Shows Regressions On Linux 3.10
  4. Previewing The Radeon Gallium3D Shader Optimizations
Latest Linux News
  1. DNF Still Advancing As Experimental Yum For Fedora
  2. Logitech Begins Supporting Linux Users
  3. Modern Intel Gallium3D Driver Still Being Toyed With
  4. Linux 3.10 Kernel Benchmarks On A Core i7 Laptop
  5. GCC 4.8.1 Compiler Due To Be Out Next Week
  6. Linux 3.10 Kernel Benchmarks For Intel Ivy Bridge
  7. Linux's "Ondemand" Governor Is No Longer Fit
  8. Firefox 22 Beta Enables WebRTC Support
  9. OpenSUSE 13.1 Milestone 1 Released
  10. DRM Graphics Driver Comes For Dove/Cubox
  11. JADE: An LLVM-Based Video Decoder For MPEG RVC
Latest Forum Talk
  1. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
  2. Linux's "Ondemand" Governor Is No...
  3. X3: Albion Prelude Released For Linux Gamers
  4. DNF Still Advancing As Experimental Yum For Fedora
  5. Modern Intel Gallium3D Driver Still Being Toyed...
  6. Greater Radeon Gallium3D Shader Optimization Tests
  1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Motherboards
  5. Peripherals
  6. Processors
  7. Software
  8. Operating Systems
  9. All Articles
  1. Linux Benchmarking
  2. OpenBenchmarking.org
  3. Phoronix Test Suite