


Looking over the results from our short set of tests today, all three Linux-native games had experienced performance cuts as was expected at each of the different levels due to the varying number of FSAA samples per pixel. Ultimately, it comes down to a preference of a smooth clean picture or a higher frame-rate. Of course, this article was designed to simply share results for a single ATI X1000 card, and in a lone system configuration, and on top of that, we had not even added NVIDIA's Linux Anti-Aliasing and Anisotropic Filtering techniques to the swing of things. For more information on Full Scene Anti-Aliasing options, aticonfig --help is available.
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