Quake 4 v1.0.5 Performance
Hitting id Software's servers this week has been Quake 4 v1.0.5 for not only the Windows version but also the Linux port. In addition, Linux users have been welcomed by the availability of the Quake 4 SDK (Software Development Kit). The Linux SDK is identical to that of the Windows version and we are excited about all of the possible Quake 4 modifications that have not yet been conceived. However, at hand today we have Quake 4 v1.0.5 and will be examining its performance when compared against the previous v1.0.2147. The changes in this new version vary from fixes in the game browser to fixing the "com_allowconsole" console command. None of these changes in their official release notes hint at any performance variation, but today we will be examining this surreal possibility. Likewise, when the Doom 3 v1.3.1302 patch was released, we had noted upwards of a 10 frame-per-second drop in the performance during our in-house benchmarking which also consisted of Doom 3 v1.1.1282 and v1.1.1286. Below is the system we had used for testing Quake 4 v1.0.5 and v1.0.2147.
Unfortunately as Quake 4 hadn't shipped with a stock time demo (unlike Doom 3 with its demo1), we reverted to using our traditional Phoronix (Purification Center) timed demo. Our custom demo was formed on the Purification Center map after examining all of the single-player maps for Quake 4 and then recording a demo that was most like the Doom 3 demo1 when it came to the number of enemies, lighting, indoor terrain, and overall characteristics of the recorded section. Our in-house demo had originally surfaced in our Doom 3 v. Quake 4 performance article, which was published days after the availability of the Linux client binaries for id's Quake 4. With our Purification Center demo, we benchmarked Quake 4 v1.0.5 and v1.0.2147 with the following settings: 640 x 480 - Low Quality, 800 x 600 - Medium Quality, 1024 x 768 - High Quality, 1280 x 1024 - High Quality, 1280 x 1024 - Ultra Quality, 1280 x 1024 - High Quality - 2x Quincunx AA/2x AF, 1280 x 1024 - High Quality - 4x Bilinear AA/4x AF, 1280 x 1024 - High Quality - 8x AA/2x AF, and 1280 x 1024 - High Quality - 16x AA/4x AF, while the remainder of the configurable options were left stock. On the following pages, are our recorded results and they pretty much speak for themselves as the results for the v1.0.5 release were consistently lower than the previous (v1.0.2147) version. However the performance drop was quite diminutive, and considering the fixes in this release, it definitely warrants an upgrade. Listed below are the official changes.
· Copied map files can now be overwritten/deleted without quitting
· Improved Game Browser sorting and filtering: You can sort by
up to three criteria, which will be displayed just under the server list, with
the more recently clicked criteria sorting first. For example, to sort by ping
time, then number of players, then gametype, click them in the reverse order:
Click "GAMETYPE," then "PLAYERS," then "PING."
The server list will be sorted by the fastest ping, then the servers with the
fewest players, then the gametype. Clicking a category more than once will keep
its position as the primary sorting criteria, but will change the sorting order.
After cycling through all available sort types, clicking the category a final
time will remove it from the sorting. Each criteria has specific behavior with
one or two clicks, as listed:
· The dedicated server window will now be titled with the si_name setting instead of "Quake 4"
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