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Doom 3 v. Quake 4 Performance

Michael Larabel

Published on 22 October 2005
Written by Michael Larabel
Page 3 of 3 - Comment On This Article

In many respects, the Quake 4 game-play is incredibly similar to that of Doom 3; however, its frame-rate is evidently different. When performing the weakest of the strenuous benchmarks, 1024 x 768 - Low Quality, there was a mere 6.8 frame per second difference, but once we began enabling AA and AF, the results began to slide together. Whilst the settings were at 1280 x 1024 - High Quality - 8xS AA/8x AF, there was merely a 1.4 frame difference between the two games. Although no results can be decisively concluded due to the slight difference in testing demos, in general we've found Quake 4 to be more GPU demanding than CPU bound. More or less, the performance between Quake 4 and Doom 3 is similar but Quake 4 is using a tweaked/updated version of the Doom 3 engine and its technologies. Keep in mind, our testing of course was all under Linux, and the Windows version of Quake 4 is likely to share a different fate. It's also note worthy that upon the much-anticipated release of the NVIDIA Linux 1.0-8XXX (Rel80) drivers, these results are likely to change even more and at that time, we'll deliver some updated numbers.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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