Unigine Engine Now Complies With OpenGL 3.2 Core
Written by Michael Larabel in Gaming on 11 February 2013 at 03:21 PM EST. 3 Comments
A development log update posted to the Unigine website reaffirms what I wrote this past weekend with Unigine Valley and Unigine Heaven 4.0 Coming Next Week.

The engine development log doesn't talk about tomorrow's release of Unigine Heaven 4.0 or Thursday's release of Unigine Valley, but it goes over the recent changes. The changes include the visually-intense cross-platform game engine now supporting anti-aliasing on Mac OS X, the OpenGL renderer targeting (and being in compliance with) the OpenGL 3.2 Core Profile specification, and other items that were exclusively noted in Sunday's Phoronix article.

Other recent Unigine Engine improvements include:

- Plug-ins for being able to import assets from OpenFlight and FBX.

- There's now an urban driving demo for "player-controlled, physics-based vehicle demo in the urban environment, optimized for rendering via occluders. It also goes together with weather presets and a day-night cycle."

- The aforementioned GLSL shaders being in full compliant with OpenGL 3.2 Core, but as talked about on Sunday, this now makes the Unigine Engine not work well for the Mesa / Gallium3D drivers until the OpenGL state within these open-source 3D drivers improve.

- Bokeh flares when using HDR and DOF.

- Improved GPU detection.

- New render console commands.

- Many other improvements and changes through all components of the Unigine Engine.

Read the Unigine Engine development log for more details on the massive changes.

About The Author
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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