Dante: Open-Source Doom 3

Posted by Michael Larabel on August 04, 2012

Oliver McFadden has been working on renderer improvements to the open-source id Tech 4 engine for the Doom 3 game. This project is now going under the name Dante.

McFadden, the developer known for being involved in the early days of open-source ATI Linux graphics development with writing the Revenge reverse-engineering utility plus also toyed with the idea of writing his own video BIOS, has been playing with the open-source Doom 3 / id Tech 4 engine code in his spare time.

Back in April I mentioned this graphics expert wrote a new GLSL back-end for Doom 3 and then proceeded to create OpenGL ES 2.0 and EGL support. His OpenGL ES 2.0 and GLSL coding for Doom 3 has been an active project for several months and he's continuing its development now under the Dante name.

"Going forward, the repository will be named "Dante" (based on Dante's Inferno and it's fitting description of the Doom 3 game.) Dante journeyed through Hell, guided by the Roman poet Virgil," he says on his blog.

He's also playing with different shading algorithms and currently soliciting feedback from those on some sample images he put up on his blog. Doom 3 by default uses the Blinn-Phong shading model while he's been playing with the Phong shading model as well as the exponent value.

His open-source Doom 3 code can be found on GitHub.

Separately, another open-source developer recently added Wayland support to Doom 3 for his own open-source Doom 3 fork.

For the upstream ioDoom3 project, there sadly isn't much going on. For the main Git repository there hasn't even been a commit since December of 2011.

Discuss this article in our forums, IRC channel, or email the author. You can also follow our content via RSS and on social networks like Facebook, Identi.ca, and Twitter (@Phoronix and @MichaelLarabel). Subscribe to Phoronix Premium to view our content without advertisements, view entire articles on a single page, and experience other benefits.
Latest Hardware Reviews
  1. Sumo Lounge Emperor
  2. Gallium3D Continues Improving OpenGL For Older Radeon GPUs
  3. 15-Way Open vs. Closed Source NVIDIA/AMD Linux GPU Comparison
  4. Nouveau vs. NVIDIA Linux Comparison Shows Shortcomings
Latest Software Articles
  1. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
  2. AMD Radeon R600 GPU LLVM 3.3 Back-End Testing
  3. F2FS File-System Shows Regressions On Linux 3.10
  4. Previewing The Radeon Gallium3D Shader Optimizations
Latest Linux News
  1. Benchmarking The Intel P-State, CPUfreq Changes
  2. FreeBSD Still Working On Next-Gen Package Manager
  3. DNF Still Advancing As Experimental Yum For Fedora
  4. Logitech Begins Supporting Linux Users
  5. Modern Intel Gallium3D Driver Still Being Toyed With
  6. Linux 3.10 Kernel Benchmarks On A Core i7 Laptop
  7. GCC 4.8.1 Compiler Due To Be Out Next Week
  8. Linux 3.10 Kernel Benchmarks For Intel Ivy Bridge
  9. Linux's "Ondemand" Governor Is No Longer Fit
  10. Firefox 22 Beta Enables WebRTC Support
  11. OpenSUSE 13.1 Milestone 1 Released
Latest Forum Talk
  1. Linux's "Ondemand" Governor Is No...
  2. DNF Still Advancing As Experimental Yum For Fedora
  3. Modern Intel Gallium3D Driver Still Being Toyed...
  4. The Last GNOME 3.8 Point Release Has Been Made
  5. Sumo Lounge Emperor
  6. Logitech supports linux!
  1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Motherboards
  5. Peripherals
  6. Processors
  7. Software
  8. Operating Systems
  9. All Articles
  1. Linux Benchmarking
  2. OpenBenchmarking.org
  3. Phoronix Test Suite