Blender 2.62 Brings New Render Engine Features

Posted by Michael Larabel on February 17, 2012

Blender 2.62 was released on Thursday with notable improvements to the Cycles Render Engine, motion tracking, the Blender Game Engine, and much more.

Blender 2.62 is the project's February release to succeed Blender 2.61 from December. The 2.62 release builds upon the Cycles Render Engine from the previous release along with incorporating new UV tools and other work. The new Cycles Render Engine improvements include support for render layers and passes, multi-GPU rendering, border rendering, BVH caching, and much more. The new UV editing tools include an advanced interactive stitch tool, a tool to compute seams for islands, sculpting tools, and much more.

Other Blender 2.62 improvements include a remesh modifier, initial Collada integration, object tracking support, Carve Booleans, polishing the game engine user-interface, Python API improvements, and the network render add-on now supports version control systems and render engines, among other features.

Details on the Blender 2.62 release can be found at Blender.org. The next release of this leading open-source 3D modelling tool is version 2.63 that's expected for release in April.

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