Wine 1.7.50 Starts Working On Direct3D 11 Support
Wine 1.7.50 is a very exciting development update to this free software project for running Windows programs/games on Linux and other operating systems. Wine 1.7.50 starts its Direct3D 11 implementation!
Earlier this summer we reported on CodeWeavers planning to work on Direct3D 11 for Wine. They hoped over the months ahead to get D3D11 working in Wine and with this bi-weekly development update they're making the first signs of this open-source work.
Some basic Direct3D 11 functions are being implemented now within Wine's "d3d11" code as outlined via the WineHQ.org announcement. The Direct3D 11 support isn't yet usable to Wine gamers, but will likely remain a large work-in-progress for a while.
Also making Wine 1.7.50 exciting is that there's a new Gecko engine based off Firefox 40, better font matching in DirectWrite, OpenMP support on ARM platforms, and a total of 39 known bug-fixes.
Earlier this summer we reported on CodeWeavers planning to work on Direct3D 11 for Wine. They hoped over the months ahead to get D3D11 working in Wine and with this bi-weekly development update they're making the first signs of this open-source work.
Some basic Direct3D 11 functions are being implemented now within Wine's "d3d11" code as outlined via the WineHQ.org announcement. The Direct3D 11 support isn't yet usable to Wine gamers, but will likely remain a large work-in-progress for a while.
Also making Wine 1.7.50 exciting is that there's a new Gecko engine based off Firefox 40, better font matching in DirectWrite, OpenMP support on ARM platforms, and a total of 39 known bug-fixes.
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