RADV Lands More Improvements & Other New Patches Pending
In the absence of AMD open-sourcing their Vulkan driver code, the RADV Radeon Vulkan driver led by David Airlie and Bas Nieuwenhuizen continues to flourish. There is yet more exciting work that's landed this week for improving this open-source Radeon Vulkan driver.
Some of the latest in Mesa Git to talk about since my other RADV articles this week includes anisotropic filtering for Sea Islands and Southern Islands hardware, VK_KHR_sampler_mirror_clamp_to_edge support, VK_AMD_negative_viewport_height support, and VK_AMD_draw_indirect_count support. There have also been some RADV fixes too.
Meanwhile, on top of the RADV PRIME patch there is also sample shading support among other RADV patches.
With the daily progress of RADV and Intel's ANV Vulkan driver, it should be a great holiday season ahead.
Some of the latest in Mesa Git to talk about since my other RADV articles this week includes anisotropic filtering for Sea Islands and Southern Islands hardware, VK_KHR_sampler_mirror_clamp_to_edge support, VK_AMD_negative_viewport_height support, and VK_AMD_draw_indirect_count support. There have also been some RADV fixes too.
Meanwhile, on top of the RADV PRIME patch there is also sample shading support among other RADV patches.
With the daily progress of RADV and Intel's ANV Vulkan driver, it should be a great holiday season ahead.
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