Epic Games Pushes Unreal Engine 4 For Linux
Epic Games appears to be taking Linux support for Unreal Engine 4 quite seriously, per their latest blog post. They'll also be exploring Phoronix Test Suite support so that we'll be able to run benchmarks and test improvements of the graphics driver stack.
Dmitry Rekman wrote an update yesterday concerning Unreal Engine 4 and Linux. Besides supporting Linux when it comes to robust/secure/CPU-effective Linux game servers, they are also obviously planning for full-featured Linux client support. They also want feature-rich, native Linux development tools and to enhance their Windows and OS X tooling to make targeting Linux easier.
Other items they are exploring is porting Unreal Engine 4 to more exotic architectures, porting UE4 to Linux-based devices, porting to other platforms like FreeBSD / Solaris, and also "create a freely available benchmark that could be included in Phoronix Test Suite." So yes, if it complies with my testing practices, it will happily be accepted into Phoronix Test Suite and OpenBenchmarking.org with usage at Phoronix for frequently running Unreal Engine 4 benchmarks on Phoronix articles, driver investigations, etc.
More details on the latest UE4 Linux talk can be found via this UnrealEngine.com blog post. There's also a separate blog post about improvements coming to Unreal Engine 4.2, like vehicle support, etc.
Dmitry Rekman wrote an update yesterday concerning Unreal Engine 4 and Linux. Besides supporting Linux when it comes to robust/secure/CPU-effective Linux game servers, they are also obviously planning for full-featured Linux client support. They also want feature-rich, native Linux development tools and to enhance their Windows and OS X tooling to make targeting Linux easier.
Other items they are exploring is porting Unreal Engine 4 to more exotic architectures, porting UE4 to Linux-based devices, porting to other platforms like FreeBSD / Solaris, and also "create a freely available benchmark that could be included in Phoronix Test Suite." So yes, if it complies with my testing practices, it will happily be accepted into Phoronix Test Suite and OpenBenchmarking.org with usage at Phoronix for frequently running Unreal Engine 4 benchmarks on Phoronix articles, driver investigations, etc.
More details on the latest UE4 Linux talk can be found via this UnrealEngine.com blog post. There's also a separate blog post about improvements coming to Unreal Engine 4.2, like vehicle support, etc.
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