LZHAM Is Still Ticking Along To Further Open-Source Lossless Compression
It's been nearly one year since last talking about LZHAM, the lossless data compression codec designed by a former Valve developer and has been showing great potential -- particularly by game developers for compressing assets. While LZHAM news has been quiet, Rich Geldreich has still been hard at work on advancing open-source lossless compression.
There hasn't been a new LZHAM release since v1.0 went stable in February (via the GitHub repository), but the reason for this Sunday morning article is for Rich Geldreich getting back to blogging and having written a number of interesting posts recently on lossless data compression and more.
If you are at all interested in data compression, go check out Rich's blog this weekend with a number of the recent -- interesting -- posts.
There hasn't been a new LZHAM release since v1.0 went stable in February (via the GitHub repository), but the reason for this Sunday morning article is for Rich Geldreich getting back to blogging and having written a number of interesting posts recently on lossless data compression and more.
If you are at all interested in data compression, go check out Rich's blog this weekend with a number of the recent -- interesting -- posts.
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