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| AMD/ATI Linux Technical support and discussion of the ATI/AMD proprietary Linux driver. |
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#1
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Wine Black-Skin-bug in beta-Catalyst 8.660/9.10
9.10beta on wine 1.1.31 (1.1.30 same problem) ![]() Catalyst is broken again... 9-8 ![]() 9-7 ![]() 9-5/9-6 has the same blackskinbug. I hope amd fix the Bug in the Stable 9.10 catalyst. |
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#2
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so ok now i test on fglrx 8.66.2 and wine 1.1.32
![]() Same problem but i can now see the eye! WOW fixme:d3dx 3DXGetImageInfoFromFileInMemory stubfixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet fixme:d3dx 3DXGetImageInfoFromFileInMemory stub
Last edited by Qaridarium; 10-28-2009 at 09:02 AM. |
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#3
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You know these sorts of bugs are hard to tell if they're a WINE bug or a catalyst bug. Have you filed a bug report at winehq? or searched for a similar bug?
e.g. (Ubuntu 9.04 x86-64 P8600 4GB mobility 4850) wine 1.1.31 + cat 9.10 GW seems to work perfectly wine 1.1.32 + cat 9.10 GW char selection screen garbled, flashing triangles all over the game play screen, X3 Reunion all sorts of weird distorted textures(think that this is the GW char sel screen problem) in gameplay, scrambled game menu, etc. In the above cases I'm at leats partially inclined to blame wine... |
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#4
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Quote:
"e.g. (Ubuntu 9.04 x86-64 P8600 4GB mobility 4850) wine 1.1.31 + cat 9.10 GW seems to work perfectly" on Oblivion or other games?? ? "wine 1.1.32 + cat 9.10 GW char selection screen garbled, flashing triangles all over the game play screen, X3 Reunion all sorts of weird distorted textures(think that this is the GW char sel screen problem) in gameplay, scrambled game menu, etc." realy.. i have the same bug in wine 1.1.30 and 1.1.31 and 1.1.32 you have definitely an different problem to me... my bug-report is only for Oblivion. and yes i filled a bugreport at Codewavers side per crossover linux pro support ticket level 2 |
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#5
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now i test the 9.11 and the blackskin bug is there to...
blackskinbug... in the super nice catalyst 9.11 ....... |
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#6
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Install Windows 7 and play there
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#7
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#8
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That's not an fglrx bug, you need a native d3dx9_xx dll, which can be seen in the d3dx fixmes.
We haven't implemented anything but copying argb surfaces in D3DX, yet... The game most likely either uses some sort of filtering and/or some other texture format, which is not supported atm. EDIT: Just seeing that the affected function is actually D3DXGetImageInfoFromFileInMemory and not D3DXLoadSurfaceFromMemory; the former one isn't implemented at all, yet :/ Last edited by NeoBrain; 11-13-2009 at 07:24 AM. |
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