Any s3tc game will not work for the same reasons, like Quake4.
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It is not so obvious from the Torcs code. There is a loop over strips of primitives (could be triangle strips) and it renders each strip using glDrawElements. The problem is some models have one strip per triangle. They don't seem to optimize their models enough.
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Originally posted by marek View PostIt is not so obvious from the Torcs code. There is a loop over strips of primitives (could be triangle strips) and it renders each strip using glDrawElements. The problem is some models have one strip per triangle. They don't seem to optimize their models enough.
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Originally posted by nanonyme View PostDo they have some kind of a bug tracker you could tell this on?
If you start the game, how many fps do you have at the starting position in the track called Forza on r600g?
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