You are all wrong.
Dev in question do not pretend to implement whole OpenGL 3.1 core profile.
But to treat it as a goal IF hardware support it (and if mesa support GLSL 1.40 :P ).
On the github is STATUS file go and read it.
On the other hand OpenGL 2.1 =\= OpenGL ES, so there is no guarantee that there would be full OpenGL 2.1 on PS3 either.
Dev in question do not pretend to implement whole OpenGL 3.1 core profile.
But to treat it as a goal IF hardware support it (and if mesa support GLSL 1.40 :P ).
On the github is STATUS file go and read it.
On the other hand OpenGL 2.1 =\= OpenGL ES, so there is no guarantee that there would be full OpenGL 2.1 on PS3 either.
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