I did the shut up and take my money move for this one I have been waiting for torchlight for a LONGGGGG while. I have both nvidia and AMD cards that are comparable on close processors so I am going to be testing that one out.
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Humble Indie Bundle 6 Brings In New Games
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Originally posted by directhex View PostNote: Rochard = Mono-based
On another note all the games in this humble bundle looks great, time to make a purchase!
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Originally posted by Malizor View PostFun fact: here (Ubuntu 12.04 + Radeon HD3650), Dustforce is laggy with Catalyst and run perfectly with the free driver.
I did not try any other HIB6 game for now.
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Rochard - runs super good. can alt+tab, switch workspaces in fullscreen mode, pressing esc key to bring up menu ugrabs mouse so i can use my second monitor etc. this is how all games should be.. Unity engine seems nice.
Shatter - works fine but just not my type of game.
SPAZ - installs fine. 2 Fps in the menus. havent even tryed to lag beyond menu with that framerate.
Dustforce - works fine without issues
Torchlight - haven't tryed the native version yet, completed the game via wine without issues and TL2 preload is also waiting for release date.
Vessel - waiting for packages.
System Specs:
Processor:AMD Phenom II X4 955 , ~3.4GHz
Memory:8 GB DDR3 (1333Mhz)
Video Card:Asus Geforce 560 Ti 1GB Direct CU
Sound Card:Realtek ALC889
Motherboard:Gigabyte GA-970A-D3
Operating System:Linux Mint 13 Maya 64bit
Kernel: 3.5.3
Filesystem: ext4
Nvidia drivers: 304.43
Desktop Environment: MATE
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Originally posted by XorEaxEax View PostUnless I'm mistaken Rochard uses Unity. Unity only uses Mono for scripting, Unity itself is a native runtime written in C++, so saying it's 'Mono-based' is quite a stretch as the most important component is the native runtime.
A large part of Unity is also written in C#/Mono, btw. Mono forms the core object system for the engine and is used extensively in their editor, UI system, and more. While they call it "scripting" in the docs, that's just an arbitrary label (and you certainly use C# for a hell of a lot more than "scripting" would imply if you make a serious Unity game). So even if you consider Unity the key bit of the equation, it _is_ still heavily Mono based.
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Originally posted by xpander View PostSPAZ - installs fine. 2 Fps in the menus. havent even tryed to lag beyond menu with that framerate.
System Specs:
Processor:AMD Phenom II X4 955 , ~3.4GHz
Memory:8 GB DDR3 (1333Mhz)
Video Card:Asus Geforce 560 Ti 1GB Direct CU
Sound Card:Realtek ALC889
Motherboard:Gigabyte GA-970A-D3
Operating System:Linux Mint 13 Maya 64bit
Kernel: 3.5.3
Filesystem: ext4
Nvidia drivers: 304.43
Desktop Environment: MATE
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Originally posted by nightmarex View Postboth AMD (flgrx) and nvidia (official) cause the transparent faces
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