Phoronix: Going From OpenGL ES To OpenGL Over EGL Is Easy
Going from supporting to OpenGL ES to OpenGL while using EGL rather than GLX is quite easy, as shown by recent work on the open-source Doom 3 code-base...
Going from supporting to OpenGL ES to OpenGL while using EGL rather than GLX is quite easy, as shown by recent work on the open-source Doom 3 code-base...
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