Originally posted by log0
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How To Help Improve, Develop Mesa Drivers
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I am fairly proficient in C/C++ but I'm pretty sure that's not enough to get into Mesa development
In general I always found it difficult to get into opensource development, but Mesa probably is even more difficult because of its low level nature.
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Originally posted by whitecat View PostIn this this tutorial you will build the r600g driver (you can build other drivers too) so that you can use the upstream (git) driver without touching the Fedora driver. The compiled driver will be used only when you want. You can build the 64-bit driver for a 64-bit system, or the 32-bit driver for a 32-bit driver, and even a 32-bit driver for a 64-bit system (this is what you need in order to play 32-bit games like the awesone Enemy Territory: QUAKE Wars!!).
EDIT: Just saw that you only meant that you had to build a separate 32bit driver for playing certain 32bit games. My bad.Last edited by Hamish Wilson; 07 August 2012, 10:33 PM.
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Originally posted by 9a3eedi View PostI am fairly proficient in C/C++ but I'm pretty sure that's not enough to get into Mesa development
In general I always found it difficult to get into opensource development, but Mesa probably is even more difficult because of its low level nature.
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Originally posted by Hamish Wilson View PostSorry to burst your bubble, but ET:QW is running for me fine on the stock Mesa and R600 Gallium3D drivers currently available for Fedora 16. Just make sure that r_useIndexBuffers is set to 1 in .etqwctl/base/etqwconfig.cfg and you should be golden.
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Originally posted by entropy View PostThen there was this thread which died unfortunately (but not unexpected):
Sponsor An Open Source Driver Dev
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Originally posted by Nille View PostIts really sad that patches getting tested but are never comitted (e.g. GL_SELECT Patches for radeon) :/ Since over one year the code is there ( and from many ppl tested ) but no dev what to look at this :/
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Originally posted by curaga View PostWho uses that? It's old functionality, and a sw fallback in practically every driver.Last edited by Nille; 08 August 2012, 07:16 AM.
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Originally posted by Nille View PostBlender and many other Software that build the UI with OpenGL. But thats not the point. Someone has implement this feature but it is ignored from the other devs.
If this is really a thing that bothers you, why don't you go ahead and try to get it mainline? It shouldn't be too hard, as it was nearly finished. Just get on the Mailing List and ask what other people think, what has to be done to get this integrated. Then if you fix up the last bits I think there will be no one that blocks this from inclusion. It's just not that devs go there and say: "oh, there's this code to enable a feature I never used and never tested, but ok I'll commit this". You need people to drive things forward, even if it's sometimes just a minor push that's needed to get things going.
So please don't just talk about "the devs", this is not a proprietary project, this is open source, so you can easily be a dev, too.
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