Announcement

Collapse
No announcement yet.

Radeon Gallium on ubuntu

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    Originally posted by jrch2k8 View Post
    i got it to work up to here
    OpenGL vendor string: X.Org R300 Project
    OpenGL renderer string: Gallium 0.4 on RS690
    OpenGL version string: 2.1 Mesa 7.8-devel
    OpenGL shading language version string: 1.20

    but if i tri to run glxgears for example i got this

    glxgears[5714]: segfault at 45c ip 00007fdc86543525 sp 00007ffff91cb060 error 4 in radeong_dri.so[7fdc8651d000+22f000]

    what can i do?
    Producing a useful back-trace via gdb would be the most important thing. Looks like you're using a 64 bit system, I don't know if any of the developers is testing this on 64 bit (I'm certainly not). So it might be a rather simple thing that you can fix yourself and provide a patch for.

    Comment


    • #22
      Originally posted by nhaehnle View Post
      Producing a useful back-trace via gdb would be the most important thing. Looks like you're using a 64 bit system, I don't know if any of the developers is testing this on 64 bit (I'm certainly not). So it might be a rather simple thing that you can fix yourself and provide a patch for.
      yep 64 bits FTW!!

      this is all i could get from gdb

      Program received signal SIGSEGV, Segmentation fault.
      r300_update_derived_shader_state (r300=0x6152c0) at /usr/include/bits/string3.h:52
      52 return __builtin___memcpy_chk (__dest, __src, __len, __bos0 (__dest));

      Comment


      • #23
        I'm using 64 bit so it is probably RS690-specific

        Comment


        • #24
          Originally posted by EmbraceUnity View Post
          Your gallium is reporting as 0.3... do a git pull to update to the latest mesa
          I update the code daily. But unfortunately no luck.

          Comment


          • #25
            IIRC, gallium is currently broken on cards without vertex shaders like your RS690.

            Comment


            • #26
              Originally posted by agd5f View Post
              IIRC, gallium is currently broken on cards without vertex shaders like your RS690.
              that explain it XD

              Comment


              • #27
                Just my 2 cents:

                radeon driver works for me, but its performance isn't as half as with classic driver.


                OpenGL vendor string: DRI R300 Project
                OpenGL renderer string: Mesa DRI R300 (RV350 4152) 20090101 x86/MMX/SSE2 TCL DRI2
                OpenGL version string: 1.5 Mesa 7.8-devel

                glxgears
                7116 frames in 5.0 seconds = 1423.112 FPS
                7295 frames in 5.0 seconds = 1458.875 FPS
                7301 frames in 5.0 seconds = 1460.139 FPS
                7434 frames in 5.0 seconds = 1486.580 FPS

                OpenGL vendor string: X.Org R300 Project
                OpenGL renderer string: Gallium 0.4 on RV350
                OpenGL version string: 2.1 Mesa 7.8-devel
                OpenGL shading language version string: 1.20

                glxgears
                3490 frames in 5.0 seconds = 697.942 FPS
                3452 frames in 5.0 seconds = 690.341 FPS
                3549 frames in 5.0 seconds = 709.742 FPS
                3468 frames in 5.0 seconds = 693.542 FPS
                3484 frames in 5.0 seconds = 696.742 FPS

                Comment


                • #28
                  Originally posted by pejakm View Post
                  Just my 2 cents:

                  radeon driver works for me, but its performance isn't as half as with classic driver.
                  glxgears is not a benchmark... And no, better/faster OpenGL implementations needn't neccessarily be faster in glxgears as well. Try some real 3d application as a benchmark.

                  Comment


                  • #29
                    Well, that's not to say the G3D driver should be faster for other applications - but might. It wouldn't surprise me if it isn't though since the driver barely is optimized, yet.
                    (damn 1 minute edit limit)

                    Comment


                    • #30
                      Originally posted by NeoBrain View Post
                      glxgears is not a benchmark... And no, better/faster OpenGL implementations needn't neccessarily be faster in glxgears as well. Try some real 3d application as a benchmark.
                      Tried, and it's pretty much the same: with radeong I get half of the FPS I get with classic driver, playing Counter Strike.

                      Comment

                      Working...
                      X