I do fully agree that developing a native interface would be a bad thing, but developing an interface for wine was awesome. I hope that it not only improves performance, but also compatibility,
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Direct3D 9 Support Released For Linux Via Gallium3D, Running Games
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Originally posted by peppercats View PostWinXP is EOL next year and most game makers do *not* care about the majority. If they did, their recommended specs wouldn't contain $300+ graphics cards.
Many games released this year are already DX11-only. https://en.wikipedia.org/wiki/List_o...ctX_11_support you can sort it by games that are DX11 only.
I'd honestly be curious how much of a % China makes up of game buyers anyways.
2%? 3%?
I'd imagine North America + European markets make up the massive majority.
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Originally posted by Shirudo View PostIf DirectX is upheld as the standard graphics API for GNU games instead of OpenGL, then we will become dependant on a technology fully under the control of quite the hostile entity. That is the critical difference being OpenGL being the standard and DirectX-- OpenGL is, as it's name suggests, an open standard, and not controllable by any 'enemy' of GNU.
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Originally posted by Serafean View PostYou don't have to worry about that : the only thing implemented is D3D, directX is a lot more than that, it takes care of input, sound, font rendering and more. That is still only implemented in wine. SDL takes care of most of this under linux.
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Originally posted by Kostas View PostI'm probably not getting the whole picture since getting driver level native D3D (9c) compatibility and the 400000% increase in the # of supported games that it would bring is too huge of a deal to be worth just 7 pages.All opinions are my own not those of my employer if you know who they are.
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Originally posted by Shirudo View PostIf DirectX is upheld as the standard graphics API for GNU games instead of OpenGL, then we will become dependant on a technology fully under the control of quite the hostile entity. That is the critical difference being OpenGL being the standard and DirectX-- OpenGL is, as it's name suggests, an open standard, and not controllable by any 'enemy' of GNU.
As it is I doubt developers are happy to see Directx 11.2 exclusive to Windows 8.1. So eventually we'll see OpenGL replacing DirectX over time anyway. But not all of them will.
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Originally posted by Shirudo View PostI was referring specifically to D3D, probably should have said that. What my concern is is that, as another poster suggested earlier, developers who might otherwise be inclined to support GNU natively (with OpenGL) will just target D3D and expect it to be crossplatform. If this became commonplace then D3D would be the de-facto graphics API for GNU; the problem then arises that our de-facto graphics API is controlled by an enemy, who could attempt to make later versions of it incompatible with Wine as best they can. In the alternative scenario where some developers began using OpenGL, they (the developers) would be more inclined to continue supporting it as they already have experience with it, whereas if they had been exclusively using D3D it would be less appealing to suddenly make an OpenGL version for the newly disenfranchised GNU users.
Compatibility with legacy software is nice, but this should never be used for creating anything new.
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Originally posted by Cyber Killer View PostI couldn't agree more.
Compatibility with legacy software is nice, but this should never be used for creating anything new.
these wonderful platforms!", when it should really just explain that it's life support for a dying platform, and NOBODY should
use XNA for new games.
Sadly the same thing happened with Samba, where the Microsoft protocol only became the de facto standard by means of
massive install base, and now that it's supported on all platforms there's no incentive to write something from the ground up
cross platform.
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