Lawrence875: Could you at the least bother to read the first page of this thread?
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Doom 3 Source Code Published Under The GPL
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I see that the source is indeed "crippled" going by the release notes.
The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 'depth fail' method, a functionality commonly known as 'Carmack's Reverse,
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Originally posted by del_diablo View PostSo what does it use then? Soft shadows? Something else?
Overall I didn't find much useful things yet in the source. Much of it is circa 2003 ARB rendering, no GLSL. The code pretty much resembles any other heavily updated Quake engine in it's techniques for rendering. It's nice and clean, and very well structured though.
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