Originally posted by BoTuLoX
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Torque 3D Game Engine Going Open-Source
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Originally posted by BoTuLoX View PostI'm sorry if I sound like a dick, but if THAT is their tech demo... it's lightyears behind any of those engines. At least graphically speaking.
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Originally posted by yogi_berra View Postmeh, you'll have free access to the source; you can make Torque 3D do whatever the hell you want it to without paying royalties on profit over $50,000 for the UDK, $30,000 for a license of Unigen, or $1.2 million for a license of CryEngine 3.
Second, these other engines provide many more tools which make the process of making the game easier, and that's the whole purpose of it. Big companies license engines because it makes their life easier, they can concentrate on doing the game instead of doing all the work on the engine.
What Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.
Hopefully though, the community will improve the engine.
Originally posted by log0 View PostGraphically I wouldn't compare it to CryEngine an Co. Although all the fancy stuff can by added if the base code is flexible enough. And I think the have got a deferred renderer already? More exciting is that this is going be the first complete(gui, network, scripting, world editor) open source game engine.
Originally posted by Setlec View Postyeah true but you will be able to use it without having to worry about licensing, royalties... and it's way better than the common quake3 based engines.
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Originally posted by BoTuLoX View PostAgain, it's a great thing to have such an engine going open-source, but getting all the "fancy stuff" in, is quite a lot of work. And by quite, I mean don't even think about it.
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Originally posted by BoTuLoX View PostWhat Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.Originally posted by Tim CainI care more about a game being fun than being beautiful, because no matter how good you look, people will move on to the next pretty thing and forget about you. If you make a fun game, people will remember that.
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Originally posted by curaga View PostThe press release + linked blog post are not clear. Does the drop include the editor and other pipeline tools, or not?
Employee David Montgomery-Blake
David MontgomeryBlake
#95
09/11/2012 (9:56 am)
Not really. You get the full engine and source code. The Toolbox still has some proprietary QT code in it so we cannot currently release its source, but we are hoping to get it updated with the open source version of QT after the release so that everyone has access to those internals as well.
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Originally posted by log0 View PostAnd what makes you think so? I am not sure what effect(fancy stuff) could be so complex/difficult that one shouldn't even think about it.
We are not talking about games, but game engines. If a game engine allows the developer to make their game much better, it is superior, wether or not devs actually make good games. Also, there are genres where superior graphics make for a better gameplay, rather than a better view. There are also times where that works the opposite way.
Examples: Fallout 3/NV. Are those games good? Heck yeah! Would better graphics improve on the roleplay experience? Most probably!.
Fallout 1/2 (just to mention a saga where their games are vastly different). Are those games good? Of course! (I do not personally "love it", but I can easily see why many people do) Would they benefit from better graphics? Mmmmh, not much. They rely more on text than on visuals to tell a story.
Team Fortress 2: Is that game good? Holy shit yes! Would it be better with more realistic visuals? Uhhhh, no. It's artstyle doesn't work that way.
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Originally posted by TobiSGD View PostI still wonder why so many people think that fun games and good graphics are mutually exclusive.
Unless you are willing to argue that people are playing Angry Birds for the graphics, of course.
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