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Thread: Crytek Open-Sources Their Renderdoc Graphics Debugger

  1. #1
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    Default Crytek Open-Sources Their Renderdoc Graphics Debugger

    Phoronix: Crytek Open-Sources Their Renderdoc Graphics Debugger

    Besides CRYENGINE coming to Linux, Crytek is reading from Valve's playbook and trying to be a bit open-source friendly as well... Crytek today open-sourced Renderdoc, their graphics debugger for game developers...

    http://www.phoronix.com/vr.php?view=MTY4Mzc

  2. #2
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    Quote Originally Posted by phoronix View Post
    Phoronix: Crytek Open-Sources Their Renderdoc Graphics Debugger

    Besides CRYENGINE coming to Linux, Crytek is reading from Valve's playbook and trying to be a bit open-source friendly as well... Crytek today open-sourced Renderdoc, their graphics debugger for game developers...

    http://www.phoronix.com/vr.php?view=MTY4Mzc
    I find it very interesting that companies go for fully permissive licences very often now.

  3. #3
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    Quote Originally Posted by xeekei View Post
    I find it very interesting that companies go for fully permissive licences very often now.
    Ryan C. Gordon (icculus) said about this

    Quote Originally Posted by icculus
    Did y'all feel that breeze? That's the wind changing directions. Stuff is getting open sourced by default now.
    https://twitter.com/icculus/status/463708956981231616

  4. #4
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    Quote Originally Posted by xeekei View Post
    I find it very interesting that companies go for fully permissive licences very often now.
    It is interesting, but it isn't surprising either. Google, IBM, intel, Facebook, Oracle, Red Hat, and Novell are all companies that heavily profit off of open source software, many of which they didn't make themselves (but at least contributed to). These companies have all proved that some software will only be crippled if you close the source.

  5. #5
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    Quote Originally Posted by xeekei View Post
    I find it very interesting that companies go for fully permissive licences very often now.
    Companies hate copyleft for obvious reasons. They think it's harder to make money with it.

    The core of their profit is almost never free/libre, sadly.

    Quote Originally Posted by d2kx View Post
    Ryan C. Gordon (icculus) said about this



    https://twitter.com/icculus/status/463708956981231616
    “Open source” or not has nothing to do with the copyleft or permissive license used. The GNU GPL and LGPL are both FSF-approved and OSI-approved.
    Last edited by Calinou; 05-08-2014 at 05:56 AM.

  6. #6
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    Default Cool!

    I hope Crytek will open source more stuff!

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