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Thread: SuperTuxKart Is Driving A More Advanced Graphics Engine

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  1. #1
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    Default SuperTuxKart Is Driving A More Advanced Graphics Engine

    Phoronix: SuperTuxKart Is Driving A More Advanced Graphics Engine

    The SuperTuxKart open-source Mario Kart inspired racing game will soon be presenting a brand new graphics engine to power the game...

    http://www.phoronix.com/vr.php?view=MTY4MjI

  2. #2
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    This looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience. The engine is far from everything what's needed in a game for showcasing nice graphics, and developing on a game that already has some good content is a hell of a lot faster then trying to do everything from scratch. I hope they keep up the good work!

    Perhaps scout the web for some great artists?

  3. #3
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    God rays look awesome - though, a little on the bright side. It could get annoying in a really dark environment in whichi it would feel like you are getting blinded.

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    Quote Originally Posted by FourDMusic View Post
    God rays look awesome - though, a little on the bright side. It could get annoying in a really dark environment in whichi it would feel like you are getting blinded.
    Well, you are getting blinded, aren't you? =)

  5. #5
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    I remember that TuxKart was one of the first games that I ran on Linux, and I first played in this game on Mepis in April 2004.

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    Quote Originally Posted by gbudny View Post
    I remember that TuxKart was one of the first games that I ran on Linux, and I first played in this game on Mepis in April 2004.
    O.O

    Mepis was my first Linux distro, around 2004 or so, and TuxKart was the first Linux game I played on that wee ol' ATi Radeon X300 SE back then. I also faintly remember some sort of snowboarding or downhill skiing sort of thing... maybe sliding down a hill on a penguin's belly or something like that.

    What a small internet!

  7. #7
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    Nice computer you have, but can it run [s]Crysis[/s] SuperTuxCart?

    Quote Originally Posted by Azpegath View Post
    This looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience. The engine is far from everything what's needed in a game for showcasing nice graphics, and developing on a game that already has some good content is a hell of a lot faster then trying to do everything from scratch. I hope they keep up the good work!

    Perhaps scout the web for some great artists?
    To be honest, SuperTuxCart is a Mario Kart-like game, where the graphics doesn't really matter much. But it's nice to see those improvements.

  8. #8
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    Quote Originally Posted by Spittie View Post
    Nice computer you have, but can it run [s]Crysis[/s] SuperTuxCart?

    To be honest, SuperTuxCart is a Mario Kart-like game, where the graphics doesn't really matter much. But it's nice to see those improvements.
    True, but at the same time, I disagree! People coming to Linux and looking at the (FOSS) game availability have always been able to say "Oh, but the games are just shitty looking clones of 90's games, with less refined game mechanics", and to a large extent, they've been right. At least now, the "shitty looking" is improving =)

  9. #9
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    Quote Originally Posted by Azpegath View Post
    True, but at the same time, I disagree! People coming to Linux and looking at the (FOSS) game availability have always been able to say "Oh, but the games are just shitty looking clones of 90's games, with less refined game mechanics", and to a large extent, they've been right. At least now, the "shitty looking" is improving =)
    (un)fortunately, you can say the same about most new commercial games.

  10. #10
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    Network multiplayer and LAN are also in the works. May or may not be released in an usable state when the graphics improvements will be put in a stable release.

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