Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Wine 1.7.18 Has Bug-Fixes, New Functions

  1. #1
    Join Date
    Jan 2007
    Posts
    15,111

    Default Wine 1.7.18 Has Bug-Fixes, New Functions

    Phoronix: Wine 1.7.18 Has Bug-Fixes, New Functions

    The latest bi-weekly Wine release in the 1.7 series leading up to the Wine 1.8 stable release is now available...

    http://www.phoronix.com/vr.php?view=MTY3OTg

  2. #2
    Join Date
    Jun 2009
    Posts
    168

    Default

    Reporting from wine 1.7.18 and el matador works, dont crash at begins



    But other titles as dark souls II continues with flickering, saint row the third runs but before entry game once time to entry at game crash

    And i test other titles now from more results


  3. #3
    Join Date
    Dec 2012
    Posts
    58

    Default

    Waiting for Ken Thomases's patch (https://www.winehq.org/pipermail/win...il/103984.html) to be committed
    It should fix Wine Bug 35718. I want it for the Path of Exile fix, but I believe it fixes Dark Souls II too.

    Don't have a 32bit distro installed and Ubuntu 13.10+ did away with ia32-libs I refuse to use lxc/chroot just for Wine

  4. #4
    Join Date
    Oct 2011
    Posts
    69

    Default One thing they do not mention in the release notes...

    Now CLI programs should run normally. As in, everytime cmd.exe gets invoked, a terminal window should pop-up and print the output of whatever command is run or allow you to interact with the program.

    This should be noticeable with mods for the various Infinity engine games, etc... Hopefully it makes Wine behave more like Windows in this regard.

    PS: Well it is mentioned in the section where pacthes and their authors are listed. But it's not self-explanatory Many thanks to Vincent Povirk for his work on fixing this bug.
    Last edited by who_me; 05-02-2014 at 06:52 PM.

  5. #5
    Join Date
    Nov 2010
    Posts
    422

    Default

    Whatever happend to that DX9 state tracker for Wine? I know the Wine guys won't have it but that doesn't mean it still can't be working on. I even have CSMT patched and enabled and some games still runs slow.


  6. #6
    Join Date
    Jul 2013
    Posts
    397

    Default

    One thing I've never known is why somebody (Wine maybe?) doesn't make a wine-type "translator" that uses Windows binaries/libraries themselves? Like, if you have a dual-boot setup, you could just point it to your Windows install it it would load an execute the Windows files and just translate the output, instead of translating (then running ) the input.

    Is it that it's not allowed in some license thing of Microsoft? I assume if it's installed on your computer it's legal to use those binaries to run Windows programs, no?

    I assume this would use more resources than Wine, as you're loading up a large part of the Windows OS, but I feel like it could lead to performance benefits (for those with the hardware to use it in the first place) and more bug-free running of Windows things.

  7. #7
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,185

    Default

    Quote Originally Posted by Daktyl198 View Post
    One thing I've never known is why somebody (Wine maybe?) doesn't make a wine-type "translator" that uses Windows binaries/libraries themselves? Like, if you have a dual-boot setup, you could just point it to your Windows install it it would load an execute the Windows files and just translate the output, instead of translating (then running ) the input.

    Is it that it's not allowed in some license thing of Microsoft? I assume if it's installed on your computer it's legal to use those binaries to run Windows programs, no?

    I assume this would use more resources than Wine, as you're loading up a large part of the Windows OS, but I feel like it could lead to performance benefits (for those with the hardware to use it in the first place) and more bug-free running of Windows things.
    That is called a "Virtual machine". Call your sales rep for a presentation.

  8. #8
    Join Date
    Jul 2013
    Location
    Bordeaux, France
    Posts
    305

    Default

    Quote Originally Posted by Daktyl198 View Post
    One thing I've never known is why somebody (Wine maybe?) doesn't make a wine-type "translator" that uses Windows binaries/libraries themselves? Like, if you have a dual-boot setup, you could just point it to your Windows install it it would load an execute the Windows files and just translate the output, instead of translating (then running ) the input.

    Is it that it's not allowed in some license thing of Microsoft? I assume if it's installed on your computer it's legal to use those binaries to run Windows programs, no?

    I assume this would use more resources than Wine, as you're loading up a large part of the Windows OS, but I feel like it could lead to performance benefits (for those with the hardware to use it in the first place) and more bug-free running of Windows things.
    http://wiki.winehq.org/NativeDll

  9. #9
    Join Date
    Aug 2013
    Posts
    80

    Default

    Surprised he didn't mention the "D3D command stream" not being mainlined again

  10. #10

    Default

    Native libraries work to some extend in Wine as doom_Oo7 already pointed out. Libraries that call the Windows kernel or drivers running in it do not because Wine does not run a Windows kernel. And when you want to run the Windows kernel (or a replacement of it) and Windows drivers you need something like Reactos that replaces Linux entirely.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •