Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25

Thread: Unreal Engine 4.1 Released With Linux/SteamOS Support

  1. #11
    Join Date
    Aug 2007
    Posts
    6,626

    Default

    Why can't they make UT3 available to Linux then...

  2. #12
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,552

    Default

    Quote Originally Posted by justmy2cents View Post
    You also currently need to copy the shared libary into you output folder so that the binaries can be run from there:

    cp ./Engine/Source/ThirdParty/Steamworks/Steamv128/sdk/redistributable_bin/linux64/libsteam_api.so Engine/Binaries/Linux
    Wait what?!

  3. #13
    Join Date
    Oct 2013
    Posts
    401

    Default

    Quote Originally Posted by GreatEmerald View Post
    Wait what?!
    which part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,

    Building natively on Linux is not yet supported by Epic but some people on the forums and on GitHub have been trying to make it work based on the source code published on GitHub.

    We've been discussing it on the forums and also on IRC at irc://irc.freenode.net/UE4Linux. If you'd like see working native Linux please jump in an join us.
    that pretty much tells this is community project

  4. #14
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,103

    Default

    What the heck do they use so that Win-to-Lin cross-compiling works, but native does not.

  5. #15
    Join Date
    May 2011
    Posts
    1,498

    Default

    Quote Originally Posted by curaga View Post
    What the heck do they use so that Win-to-Lin cross-compiling works, but native does not.
    I have to admit that I find much of what I read in the world to be completely baffling.

    It seems that there are so many software companies out there that are just dominated by drooling idiots or something. Maybe that comes across too harshly, but we're talking about -- in the grand scheme of things -- relatively simple concepts where big-name companies consistently show extreme incompetence.

  6. #16
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,552

    Default

    Quote Originally Posted by justmy2cents View Post
    which part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,



    that pretty much tells this is community project
    What does any of that have to do with Steam? Why is its API required to begin with?

  7. #17
    Join Date
    Aug 2012
    Location
    Pennsylvania, United States
    Posts
    1,891

    Default

    Quote Originally Posted by GreatEmerald View Post
    What does any of that have to do with Steam? Why is its API required to begin with?
    I know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam, or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.

  8. #18
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,552

    Default

    Quote Originally Posted by Ericg View Post
    I know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam, or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.
    Well, I just hope that Steam itself won't be a requirement to run all UE4 games...

  9. #19
    Join Date
    Sep 2013
    Posts
    216

    Default

    Quote Originally Posted by Ericg View Post
    I know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam
    In their stream Epic devs said it's won't happen.

    Quote Originally Posted by Ericg View Post
    or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.
    Compatibility layer of Steam called Steam runtime and for now it's Ubuntu 12.04 libraries which obviously open source:
    https://github.com/ValveSoftware/steam-runtime

    So I suppose it's just needed for Steamworks integration.

  10. #20
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,552

    Default

    Quote Originally Posted by _SXX_ View Post
    So I suppose it's just needed for Steamworks integration.
    I hope it's optional, but then why does the wiki say it's needed...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •