Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Unreal Engine 4.1 Released With Linux/SteamOS Support

  1. #1
    Join Date
    Jan 2007
    Posts
    15,435

    Default Unreal Engine 4.1 Released With Linux/SteamOS Support

    Phoronix: Unreal Engine 4.1 Released With Linux/SteamOS Support

    Earlier this month we wrote about Epic Games "loving" Linux/SteamOS and that they'd be bringing the support to UE4 with their next update. That next update, Unreal Engine 4.1, is now available with preliminary native support for gaming on Linux and SteamOS...

    http://www.phoronix.com/vr.php?view=MTY3Mjc

  2. #2
    Join Date
    Jan 2012
    Posts
    151

    Default

    Ah fuck, Valve. Now look what you've caused. This is why we can't have nice things.

  3. #3
    Join Date
    Nov 2008
    Location
    Madison, WI, USA
    Posts
    881

    Default

    Me wants the new shiny!

    Err, ahem. Can't wait to see some games (and benchmarks) based on this. Bonus points for when we get it running on r600g/radeonsi/etc.

  4. #4
    Join Date
    Jan 2013
    Posts
    245

    Default

    Quote Originally Posted by Veerappan View Post
    ... Bonus points for when we get it running on r600g/radeonsi/etc.
    Yeah, this is a problem, I might have to dual boot, one with open source for general useage, and one with Catalyst for AAA games. I doubt the open source drivers will be able to cope with UE4 until we start seeing compliance with higher versions of OpenGL.

  5. #5
    Join Date
    May 2012
    Posts
    914

    Default

    Title, corrected:
    Unreal Engine 4.1 Released With PRELIMINARY Linux/SteamOS Support
    The difference? Between we're there and we're not there yet.

  6. #6
    Join Date
    Sep 2013
    Posts
    250

    Default

    Quote Originally Posted by Veerappan View Post
    Bonus points for when we get it running on r600g/radeonsi/etc.
    As far as I understand for now UE4 only have OpenGL 3.3 renderer finished so it's should work on open source drivers just fine.

  7. #7
    Join Date
    May 2011
    Posts
    1,599

    Default

    I wonder how hard it would be to port an UE3 game to UE4?

  8. #8
    Join Date
    Oct 2011
    Posts
    42

    Default

    deploying projects to Linux requires compiling source from GitHub using a Windows-based computer
    Epic!

  9. #9
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,636

    Default

    Quote Originally Posted by johnc View Post
    I wonder how hard it would be to port an UE3 game to UE4?
    Pretty hard. A major component of UE3 was UnrealScript. UE4 now uses C++ for everything, so all the UnrealScript bits would have to be rewritten.

  10. #10
    Join Date
    Oct 2013
    Posts
    422

    Default

    Quote Originally Posted by kaprikawn View Post
    Yeah, this is a problem, I might have to dual boot, one with open source for general useage, and one with Catalyst for AAA games. I doubt the open source drivers will be able to cope with UE4 until we start seeing compliance with higher versions of OpenGL.
    i would look that as positive, not negative. according to mesa, newer gl is not that far out

    from gl4+ all new extensions are more or less optimizations that enable same thing perform much faster since you can avoid most cpu/gpu wait/sync states and drastically remove cpu bottlenecking.

    and as much as it sucks if there is no support for it on your card, game or engine developed against gl4+ only could simply bring too much to the table to be brought down by legacy. gl4 is not something really new that would require $1000 card.

    not to mention, dropping 3 and going with 4 would probably boost mesa progress

    deploying projects to Linux requires compiling source from GitHub using a Windows-based computer
    work is being done on this https://wiki.unrealengine.com/Building_On_Linux
    Last edited by justmy2cents; 04-25-2014 at 01:47 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •