Runs well (approx. 24 fps average) on Geforce GTX 460 v2 using Nvidia Driver 334.21. I have a feeling tiled rendering architecture like Power VR chip series may improve the performance
Originally Posted by blackout23
Last edited by finalzone; 04-21-2014 at 02:30 PM.
Games like Spore practically run on this kind of system.
Originally Posted by grndzro
Procedurally generated content is useful for cases when you simply can't pack enough pre-made artwork.
(either because of space constrains, or because the world of a game is "infinite" and the game must invent new art-work on the flight).
They key point: the authors still managed to cram all this inside a 64k intro.
Originally Posted by Marc Driftmeyer
Those wave aren't that much realistic, and could be done better by an artist.
Except that here, in order to fit inside 64k, the wave aren't done by an artist. They waves are done by a bunch of complex formulas.
Instead of a premade giant multi-mega byte 3D-cinematic, the demos is driven by a small quantity of very simple math formula. And despite this simplicity, despite the fact that everything is crammed inside 64, they still managed to pull this, that's still impressive.
Yes, in 2014 there are probably much more beautiful games on the market. Except that these games come on 2 BlueRay discs, and require extra DLC to go beyond the first chapter.
This demosis 64k.
I guess part of the confusion is due to Michael calling it an "OpenGL tech demo".
It is not. At least not what it might imply - namely showing off what you can do with OpenGL
and hence you would expect world-class graphics (or beyond).
This is a demo (see demoscene) and "just" makes use of OpenGL instead of Direct3D (or a software renderer).
As I (and some others) pointed out, there are usually several different categories that groups compete in.
In this case it is the 64k demo/intro compo, i.e. how much can you accomplish within a binary size limit of 64k.
If you're unsure if this is amazing or not -
No we don't.
Originally Posted by blackshard
Monkeys and us descend from the same common ancestor which were neither monkeys nor humans.
I thought only creationists thought that evolution said that. We, Monkeys, Gorilla's, Chimpanzees, etc. are apes.
Originally Posted by Pawlerson
I wish AAA games used this technique more. Those games always feel small to me and have very samey level design. Re playability is almost 0. On top of that if you generate the content you can optimize it for the computer it is running on. This would also mean that games become more beautiful the more powerful your computer is.
Originally Posted by DrYak
This raises a very important question which is: were apes smart, or were they smarter than monkeys? If they were then that sucks.
Originally Posted by Ferdinand
Note: By apes I am referring to the common ancestor of all these.
Last edited by sarmad; 04-21-2014 at 09:09 PM.
Isn't there a few other debuggers other than gdb?
Originally Posted by toni
I'm very impressed with these demos. I wish I had the same level of skill as these guys. Cudos to the awesome demo scene programmers!
Originally Posted by gens
Wow. This article didn't mention the term "Demo Scene" even once. Not once!
Really? Are you f...... serious, Phoronix?