It's not surprising that it scales well if the link is mostly used for submitting commands. It would be more interesting to know how loads scale that involve lots of transfers. E.g. 2D rendering or VRAM-heavy rendering that exceeds physical VRAM capacity.
Originally Posted by AJSB
It also transfers textures but they are not affected by game resolution...and with many modern games not having actually that good textures and rely in many GPU-boundtechniques to increase the perceived image "quality", most of the work is done by GPU...except in some games that are CPU-bound to do some post-processing in image in the CPU itself....the article talks about one of those games, luckly , those are rare cases nowadays....
Originally Posted by brent