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Thread: Wine 1.7.16 Stubs Out DirectX Video Acceleration

  1. #1
    Join Date
    Jan 2007
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    Default Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Phoronix: Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Wine 1.7.16 was released this afternoon as the latest Wine development release...

    http://www.phoronix.com/vr.php?view=MTY1NTI

  2. #2
    Join Date
    Sep 2011
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    Sonds good, alt of people are complaning about no VA for Netflix via Wine

  3. #3
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    Sep 2008
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    I think the right term would be "stubs in", not "stubs out"...

  4. #4
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    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    Yes. I was confused by that.

  5. #5
    Join Date
    Nov 2010
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    With this PPA you can get D3D Command streaming.

    https://launchpad.net/~foresto/+archive/winepatched/

  6. #6
    Join Date
    Jun 2009
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    147

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    Quote Originally Posted by Dukenukemx View Post
    With this PPA you can get D3D Command streaming.

    https://launchpad.net/~foresto/+archive/winepatched/

    CSMT show different result depend game, on my channel have some videos (around 850 videos)



    And more information on my blog



    I prefer wine vanilla compiled (more performance, on my channel have some videos about how compile wine)


    I test Assassins Creed Brotherhood Multiplayer with command: WINEDEBUG=-all wine steamfor both versiones of wine 1.7.15 and 1.7.16



    This is with Wine 1.7.15 + Nvidia 334.21




    And now with Wine 1.7.16 + Nvidia 334.21





    On this wine 1.7.16 + Nvidia 334.21 runs much better than wine 1.7.15 + Nvidia 334.21


    back to DXVA its only stubs, and now must be work on support, this take time



  7. #7
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    Apr 2011
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    Does this (the stubs, not the d3d patch) improves performance of games in any way?

  8. #8
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    Sep 2013
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    Eastern USA
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    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    I've never heard anyone use the term "stub in" when referring to adding stubs for methods, functions, or classes; only "stub out". Think of it more like someone is saying "I'm filling that feature out."

  9. #9
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    Nov 2013
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    Quote Originally Posted by alazar View Post
    Does this (the stubs, not the d3d patch) improves performance of games in any way?
    I don't think it does.
    First of all they're about DirectX Video Acceleration, so as the name says, video processing, which is only barely related to games (cut-scenes?). And I think any game just use software rendering for those.
    Second, those are stubs, so they don't simply do anything (https://github.com/mirrors/wine/comm...a2905b2af328dd). At best, I guess they would prevent applications/games(?) from not loading if they try to use those functions, but they're not available.

    After some guessing, I just went ahead and checked the mailing list (why I didn't do that before writing half of my comment?): http://www.winehq.org/pipermail/wine...ch/103687.html
    So yes, it's only about video rendering on the gpu. So far, it seems to support VAAPI, and mpeg2.

  10. #10
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    Jun 2011
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    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    No, "Stubs Out" is the right term. It's a programming term which basically means create the bare minimum required to actually make a set of functions compile while not implementing the actual functionality required.

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