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Thread: Wine 1.7.16 Stubs Out DirectX Video Acceleration

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  1. #1
    Join Date
    Jan 2007
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    Default Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Phoronix: Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Wine 1.7.16 was released this afternoon as the latest Wine development release...

    http://www.phoronix.com/vr.php?view=MTY1NTI

  2. #2
    Join Date
    Sep 2011
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    684

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    Sonds good, alt of people are complaning about no VA for Netflix via Wine

  3. #3
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    Sep 2008
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    Vilnius, Lithuania
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    I think the right term would be "stubs in", not "stubs out"...

  4. #4
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    Sep 2008
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    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    Yes. I was confused by that.

  5. #5
    Join Date
    Nov 2010
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    With this PPA you can get D3D Command streaming.

    https://launchpad.net/~foresto/+archive/winepatched/

  6. #6
    Join Date
    Jun 2009
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    147

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    Quote Originally Posted by Dukenukemx View Post
    With this PPA you can get D3D Command streaming.

    https://launchpad.net/~foresto/+archive/winepatched/

    CSMT show different result depend game, on my channel have some videos (around 850 videos)



    And more information on my blog



    I prefer wine vanilla compiled (more performance, on my channel have some videos about how compile wine)


    I test Assassins Creed Brotherhood Multiplayer with command: WINEDEBUG=-all wine steamfor both versiones of wine 1.7.15 and 1.7.16



    This is with Wine 1.7.15 + Nvidia 334.21




    And now with Wine 1.7.16 + Nvidia 334.21





    On this wine 1.7.16 + Nvidia 334.21 runs much better than wine 1.7.15 + Nvidia 334.21


    back to DXVA its only stubs, and now must be work on support, this take time



  7. #7
    Join Date
    Sep 2013
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    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    I've never heard anyone use the term "stub in" when referring to adding stubs for methods, functions, or classes; only "stub out". Think of it more like someone is saying "I'm filling that feature out."

  8. #8
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    Sep 2008
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    Quote Originally Posted by Etzos View Post
    I've never heard anyone use the term "stub in" when referring to adding stubs for methods, functions, or classes; only "stub out". Think of it more like someone is saying "I'm filling that feature out."
    I've only ever heard "stub out" in the context of removing a feature and just leaving the stubs to keep API compatibility.

  9. #9
    Join Date
    Jun 2009
    Posts
    147

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    for last this results with shadow warrior



    This is with Wine 1.7.15 + Nvidia 334.21




    And now with Wine 1.7.16 + Nvidia 334.21






    On this wine 1.7.16 + Nvidia 334.21 runs much better than wine 1.7.15 + Nvidia 334.21



  10. #10
    Join Date
    Jun 2011
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    882

    Default

    Quote Originally Posted by GreatEmerald View Post
    I think the right term would be "stubs in", not "stubs out"...
    No, "Stubs Out" is the right term. It's a programming term which basically means create the bare minimum required to actually make a set of functions compile while not implementing the actual functionality required.

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