Do Devs play games or test what they do ?
x.server x.org 220.127.116.11
and Mesa 9.2
I have noticed On Mesa 10.1 and above adding AA to source engine games slows the framerate to unplayable. Also On Mesa 10.1 the overal FPS is higher than 9.2 but it is not as smooth by far, also 10.2 is even worse.
So the question I have is how can one make a change that ruins a game such as a source engine game and not actually play test to see if that was a positive change? It seems like a chef not tasting the stew before serving.
So at the moment, I wont run Oibaf or Edgers just incase it screws the performance up, but i would like some Opengl support for newer games.
I will have to ask: what do you think makes Source special. Sure, it's important to you, but what should make it important to dev foo?
inb4 it's popular. By that argument everyone would have to test (and buy!) the top 10 games each year, including such shining examples as Minecraft or WoW.
I dont see a problem with that argument. It's not totally out of the question to test your work it happens in all industries.
Originally Posted by curaga
now, do they test against a benchmark when complied at all? if not then there litterally is no testing other than a basic soak test. Which is appaling.
noticed that is it actually the X.org Edgers PPA that slows down performance lots.
18.104.22.168 is fine, 22.214.171.124 is slow and chuggy.
anyone going to test and fix?
We try and test as many cases as possible, but we can't test every combination of hw, apps, distros, kernels, drivers, and libs. If you are having a particular problem or notice a regression, please report a bug (https://bugs.freedesktop.org).