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Thread: Mesa's LunarGLASS Updates Against LLVM 3.4

  1. #1
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    Default Mesa's LunarGLASS Updates Against LLVM 3.4

    Phoronix: Mesa's LunarGLASS Updates Against LLVM 3.4

    While it's been a while since last hearing anything about LunarGLASS for Mesa, the project is still active at LunarG...

    http://www.phoronix.com/vr.php?view=MTY0MDA

  2. #2
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    It would be one of the biggest victory's of FOSS if Intel were to switch to ilo + lunarglass. However, I can follow their reasoning.

    I accidentally tried ilo a while back with chromium, it had a lot of features missing unfortunately.

  3. #3
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    Quote Originally Posted by Rexilion View Post
    It would be one of the biggest victory's of FOSS if Intel were to switch to ilo + lunarglass. However, I can follow their reasoning.

    I accidentally tried ilo a while back with chromium, it had a lot of features missing unfortunately.

    ilo doesn't use lunarglass, nothing in the open world does, for two reasons, they pulled a Qt/Canonical with the license, so its GPLv2 with copyright assignment so they can keep selling closed source versions, so it kinda immediately puts anyone off contributing to it, esp anyone paid by a company who have lawyers.

  4. #4
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    Default LunarGLASS available under a BSD-style license

    Quote Originally Posted by airlied View Post
    ilo doesn't use lunarglass, nothing in the open world does, for two reasons, they pulled a Qt/Canonical with the license, so its GPLv2 with copyright assignment so they can keep selling closed source versions, so it kinda immediately puts anyone off contributing to it, esp anyone paid by a company who have lawyers.
    Dave, the licensing situation has changed. It's now available under a BSD-style license.

  5. #5

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    Quote Originally Posted by JensOwen View Post
    Dave, the licensing situation has changed. It's now available under a BSD-style license.
    Hi Jens, I was going to mention it in the article per you mentioning it back at GDC, but when looking at the Google Code trunk and recent SVN entries I was still seeing the GPLv2 license files, or am I missing something? Thanks.

  6. #6
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    Quote Originally Posted by Michael View Post
    Hi Jens, I was going to mention it in the article per you mentioning it back at GDC, but when looking at the Google Code trunk and recent SVN entries I was still seeing the GPLv2 license files, or am I missing something? Thanks.
    Hi Michael, Thanks for pointing this out. We've updated the licensing inline within the code, for example:

    https://code.google.com/p/lunarglass...e/BottomIR.cpp

    but now we see there are more places in our repo that need to be updated to reflect our new bsd-style license.

  7. #7
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    Quote Originally Posted by JensOwen View Post
    Hi Michael, Thanks for pointing this out. We've updated the licensing inline within the code, for example:

    https://code.google.com/p/lunarglass...e/BottomIR.cpp

    but now we see there are more places in our repo that need to be updated to reflect our new bsd-style license.
    Oh cool, thanks for letting me know, I just looked around the website to see it is now updated!, I might try and take a look at the project now :-)

    Dave.

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