Someone from GuildSoftware should be around there, as should someone from i-Novae studios. Would be nice if you could get some informations from them about future plans...
Hello Gabe and all, thanks for doing this AMA! Are there any plans to offer a solution so that we can legitimately run WINE instances of Windows games on GNU/Linux through the native GNU/Linux Steam client? Thank you (That is to say, right now we need to run Steam Windows on Linux as well through WINE in order to run any Windows games, which gets troublesome)
Gabe: WINE is definitely a useful tool for some things, but we're taking what we think is a more sustainable position by asking game developers to support Linux and SteamOS natively, for current and future titles. We think this is mostly what gamers want, too. It puts more power into the hands of developers and will result in better quality games in the end.
Not particular a gaming question but targeted to some other folks that you might meet at GDC.
I'd like to know if the open-source supporting companies (AMD, intel, etc.) are interested to attract
more community developers for their GPU drivers and infrastructure (MESA, DDX, Wayland stuff, etc.).
Since I guess that is the case, do they have ideas how to improve on the current situation?
Things that come to my mind are "More and better documentation", "Hands on tutorials"
and even the "GPU Book*" which seems to be dead at present.
Investing manpower in projects like this probably pays mid- to long-term
but they might disagree (would be interesting though).
Last edited by entropy; 03-20-2014 at 12:31 PM.
If Ubisoft guys are present in SF for the GDC, you can ask them if they are plans in the future for Linux/SteamOS ?
splintercell original plot (provided by russian deleted missions) version would be a must.