A question to CD Projekt Red. What are their plans about Linux support in their games?
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It's Time To Ask Your Linux Gaming Questions For GDC
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Steam Bridge support
Does Valve know Steam Bridge project and would like to support it in near future for non linux games available in native linux steam?
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DRM on SteamOS? Steam has already CEG DRM but many games add their DRM junk on top and in some case they make changes to the system. With SteamOS Valve will be responsible for the full software stack, what is their policy with "alien" DRM and in general games tampering with the core system? Is Valve going to enforce system consistency or they'll let games modify the system at will?
In the AMA Gabe said "[...]and is now leading us to make Steam a self-publishing system.". As mobile stores teach this also means self-published malware, what is Valve plan to make SteamOS safe, software auditing? sandboxing? containers? Is Steam on Win/Mac/Linux(not SteamOS) going to be equally secure or people should start to worry about what they install? (that not only means trusting the seller but also trusting the safety or their dev environment)
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Originally posted by schmidtbag View PostI too want to know this. I'd also like to know if games will be built around wayland, what to do about existing games built around X, and if the graphical server even matters when it comes to fullscreen games.
@log0:
I'm sure AMD will have no reason to update their catalyst drivers once the open source drivers have officially obsoleted them. Removing support for catalyst as of right now would be a seriously poor decision on their part. Also, I'm not sure if the open source drivers have any support at all for AMD's workstation GPUs. I don't see why they wouldn't, but I've never heard of anyone trying a fireGL/firePro on the open source drivers.
Code:$ lspci|grep VGA 05:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cayman LE GL [FirePro V5900]
Code:$ glxinfo|grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CAYMAN OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.1 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 9.2.1 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions:
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Originally posted by Herem View PostAn update on the progress of porting Mantle and TrueAudio over to Linux and if they will be implemented into the FOSS drivers.
These are both key features which would help elevate AMD's APU into an ideal cost effective Steam Machine.
?But right now we?re doing a feasibility study to determine how and when to bring Mantle to Linux. Regardless of the trajectory, you can see our efforts to support it. AMD cards got added to the main SteamOS build this January, and we?re making a load of contributions to the Linux kernels to improve power management, performance, features, all that good stuff. We take the SteamOS movement very seriously.?
So, reading between the lines, they don't plain to bring Mantle to Linux anytime soon.
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Originally posted by Spittie View PostThis seems to be their last statement about Mantle:
(http://www.forbes.com/sites/jasoneva...of-leadership/)
So, reading between the lines, they don't plain to bring Mantle to Linux anytime soon.
by the way is there a way to use physx cards to join phisic!?Last edited by Azrael5; 20 March 2014, 02:02 PM.
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Will Steam Controller API be GPL-compatible?
I would like to know if the Steam Controller API will be GPL-compatible, per my long rant here: http://forum.freegamedev.net/viewtopic.php?f=7&t=5258
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Originally posted by Herem View PostAn update on the progress of porting Mantle and TrueAudio over to Linux and if they will be implemented into the FOSS drivers.
These are both key features which would help elevate AMD's APU into an ideal cost effective Steam Machine.
Like to have Mantle and TrueAudio on Linux in both the proprietary drivers and the FLOSS drivers.
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