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Thread: Unreal Engine 4 Released, Source Code For $19 + Linux Support

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  1. #1
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    Default Unreal Engine 4 Released, Source Code For $19 + Linux Support

    Phoronix: Unreal Engine 4 Released, Source Code For $19 + Linux Support

    The latest announcement out of this week's Game Developer's Conference (GDC) in San Francisco is that Epic Games has made Unreal Engine 4 publicly available! Not only is the engine available today, but licensing starts out much cheaper than with earlier versions of the Unreal Engine... For just $19 USD per month, you can get access to the UE4 engine code-base. UE4 is also Linux compatible...

    http://www.phoronix.com/vr.php?view=MTYzNjY

  2. #2
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    Great now they can finally make Unreal 3. I bet we'll see Half-Life 3 before that ever happens.

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    That's interesting. One thing of note is that they're discontinuing the UDK. On one hand, that's annoying (no more easy way to test what it's like). On the other hand, it makes sense for Epic, and the terms for indie developers are much better than what it was on UDK (it was 25% of all profit there!). The reason why it makes sense to do it like that is that the main difference between UDK and UE3 was that UE3 granted full access to C++ source, while UDK only allowed access to UnrealScript. But UE4 dropped UnrealScript, and now everything is on C++, so the previous scheme doesn't work any more.

    However, I do hope they'll release an Unreal Engine 4 Runtime at some point (there was Unreal Engine 2 Runtime that was free to download and try, but any non-educational use was prohibited outright).

    As for Linux support, good to hear it's upstream. The status will probably improve in the future (but they probably won't port over the development tools, not yet anyway).

    Quote Originally Posted by blackout23 View Post
    Great now they can finally make Unreal 3. I bet we'll see Half-Life 3 before that ever happens.
    Yea, I'd love to finally see Unreal III. UE4 having Linux support is nice and all, but without games, what's the point Also, in the video in the article, the first thing that was shown (and was on camera for a while) was the Unreal II cover, followed by a lot of things related exclusively to the Unreal (Tournament) series, so maybe it's a hint? Also of note is that it's currently the 10th anniversary of the release of Unreal Tournament 2004.

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    Quote Originally Posted by GreatEmerald View Post
    Yea, I'd love to finally see Unreal III. UE4 having Linux support is nice and all, but without games, what's the point Also, in the video in the article, the first thing that was shown (and was on camera for a while) was the Unreal II cover, followed by a lot of things related exclusively to the Unreal (Tournament) series, so maybe it's a hint? Also of note is that it's currently the 10th anniversary of the release of Unreal Tournament 2004.
    http://arstechnica.com/gaming/2014/0...ith-5-royalty/

    Unrelated to the engine, near the end of the presentation, Sweeney said that Epic is not currently working on a new Unreal Tournament title, focusing instead on the previously announced Fortnite.
    They've said they are not working on a new UT.

  5. #5

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    Quote Originally Posted by ltcommander.data View Post
    http://arstechnica.com/gaming/2014/0...ith-5-royalty/


    They've said they are not working on a new UT.
    Unreal is not Unreal Tournament. Two different games. But yeah I still don't think they're going to ever make an Unreal 3. The series was never that good to begin with.

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    Quote Originally Posted by ltcommander.data View Post
    http://arstechnica.com/gaming/2014/0...ith-5-royalty/


    They've said they are not working on a new UT.
    Obviously; if they were, they would have announced it. The thing that matters is whether they have any plans for that after Fortnite (and I'd rather they were for Unreal III, not Unreal Tournament 4).

  7. #7
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    You'll find lots of good info on the FAQ (which addresses some of the "unanswered" questions in the Phoronix article).
    https://www.unrealengine.com/faq

    Note that Epic isn't supporting Linux equally:
    What platforms can I access under the subscription plan?
    Unreal Engine 4 subscription enables you to deploy to Windows PC, Mac, iOS and Android. This is all available through the engine and tools download from this website.
    If you access the source code, you'll see that there is early work on other platforms, including Oculus VR, HTML5 and Linux. You are welcome to extend and modify this code, and also build and ship games for these platforms.
    Therefore, if you have programming resources you can use UE4 to ship games for Oculus, web browsers, Steambox and anywhere else UE4 might take you in the future.

    In the current state of things their involvement with Linux could be limited to merging pull requests from other users into a separate branch.
    I hope they realise this separate branch must be temporary.
    With everything private that's not a recipe for successful collaboration, although it's at least it's a bit more streamlined than their previous approach which involved unversioned code dumps at best.

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    Holy shit what a f**king week. Also Oculus Rift DevKit v2 just announced. Now with Unity 5, Unreal Engine 4, CryEngine (2014) and Source 2, I'll just want to see Frostbite 3 (EA's AAA engine) come to Linux and the next years will be huge.

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    Devs on Twitter are promising official support for Linux in the future, both as a target and as a development platform.

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    Quote Originally Posted by d2kx View Post
    Holy shit what a f**king week. Also Oculus Rift DevKit v2 just announced. Now with Unity 5, Unreal Engine 4, CryEngine (2014) and Source 2, I'll just want to see Frostbite 3 (EA's AAA engine) come to Linux and the next years will be huge.
    Yes, but at the same time I feel sorry for the Unigine guys.
    They do a great job and were among the first to show serious commitment for Linux.
    Yet, it seems to me Unigine never took off by means of sold licenses.
    And it's only getting harder...

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