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Thread: EGL 1.5 Released, Includes Wayland Platform Extensions

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  1. #1
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    Default EGL 1.5 Released, Includes Wayland Platform Extensions

    Phoronix: EGL 1.5 Released, Includes Wayland Platform Extensions

    The latest industry standard unveiled today at the Game Developer's Conference in San Francisco is the EGL 1.5 specification from the Khronos Group...

    http://www.phoronix.com/vr.php?view=MTYzNjE

  2. #2
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    "EGL 1.5 is a significant step to enabling access to proven and needed functionality across a wide variety of platforms including Android, X Windows and Ubuntu-based systems.”

    https://www.khronos.org/news/press/k...-specification

    Damn and I was hoping for Linux support.

    http://cgit.freedesktop.org/mesa/mes...d_display.spec

    So this is part of 1.5 now?
    Last edited by blackout23; 03-19-2014 at 01:42 PM.

  3. #3
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    Quote Originally Posted by blackout23 View Post
    "EGL 1.5 is a significant step to enabling access to proven and needed functionality across a wide variety of platforms including Android, X Windows and Ubuntu-based systems.

    https://www.khronos.org/news/press/k...-specification

    Damn and I was hoping for Linux support.

    http://cgit.freedesktop.org/mesa/mes...d_display.spec

    So this is part of 1.5 now?
    Detailed here:

    https://www.khronos.org/registry/egl...rm_wayland.txt

    Also here: https://www.khronos.org/registry/egl...tform_base.txt

  4. #4
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    The new EGL Platform extensions added to version 1.5 of the Khronos Group specification is for Android, GBM, Wayland, and X11. These extensions define how each platform/OS interact with EGL to allow the single EGL implementation to support the different windowing systems.
    So no Mir expected.

  5. #5
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    Is anyone else bothered that the specification calls for (insert here)-server specific parts?

    EGL is going to end up just like GXL, where its so (insert here)-server specific that it'll eventually have to be abandoned for (insert letter here)XL in the future in order to leave behind old cruft and lock-ins...

    Or am I crazy to think this?

  6. #6
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    Quote Originally Posted by dh04000 View Post
    Is anyone else bothered that the specification calls for (insert here)-server specific parts?

    EGL is going to end up just like GXL, where its so (insert here)-server specific that it'll eventually have to be abandoned for (insert letter here)XL in the future in order to leave behind old cruft and lock-ins...

    Or am I crazy to think this?
    I think you're crazy. If OpenGL is any indication, they won't ever abandon it and just continue supporting the cruft.

  7. #7
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    Quote Originally Posted by dh04000 View Post
    Is anyone else bothered that the specification calls for (insert here)-server specific parts?

    EGL is going to end up just like GXL, where its so (insert here)-server specific that it'll eventually have to be abandoned for (insert letter here)XL in the future in order to leave behind old cruft and lock-ins...

    Or am I crazy to think this?
    Which parts are you talking about?

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