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Thread: Unity 5 Announced With New Game Engine Features

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  1. #1
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    Default Unity 5 Announced With New Game Engine Features

    Phoronix: Unity 5 Announced With New Game Engine Features

    Coinciding with today's announcement that Mozilla is bringing Unity to the web via ASM.js and WebGL, the Unity 5 game engine has been announced during the Game Developers Conference...

    http://www.phoronix.com/vr.php?view=MTYzNTE

  2. #2
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    Oh, it's about Unity3D. And here I thought Canonical was pulling something again.

    And yea, that's right, GDC, that's probably why GOG announced their plans this week as well. I wonder what else is waiting.

  3. #3
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    Quote Originally Posted by GreatEmerald View Post
    Oh, it's about Unity3D. And here I thought Canonical was pulling something again.

    And yea, that's right, GDC, that's probably why GOG announced their plans this week as well. I wonder what else is waiting.
    well, GuildSoftware is there and they're announcing something after GDC. (source -> http://www.vendetta-online.com/x/msgboard/1/28690)

    Also the people from i-Novae Studios are there, I guess they'll bring up a video or at least some kind of informations about their incoming Kickstarter campaign. (source -> http://inovaekeith.blogspot.de/2014/...-gdc-2014.html)

    So there's gonna be some space .

  4. #4
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    Quote Originally Posted by Detructor View Post
    Also the people from i-Novae Studios are there, I guess they'll bring up a video or at least some kind of informations about their incoming Kickstarter campaign. (source -> http://inovaekeith.blogspot.de/2014/...-gdc-2014.html)
    Huh, these guys are still around? I'm... not sure how I feel about that. The idea is pretty cool, but it's been floating around for a really long while and nothing ever seemed to realise from it.

  5. #5
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    Default i refuse use games with this

    i simply refuse use game with unity3d untill they make a native webplayer for linux, this guys are ridiculous, most of chrome store games use this shit

  6. #6
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    Quote Originally Posted by Andrecorreia View Post
    i simply refuse use game with unity3d untill they make a native webplayer for linux, this guys are ridiculous, most of chrome store games use this shit
    What part of the article did you not understand?

    WebGL is avaible in every modern browser, on every modern platform, including Linux. No plugin needed.

  7. #7
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    Quote Originally Posted by GreatEmerald View Post
    Huh, these guys are still around? I'm... not sure how I feel about that. The idea is pretty cool, but it's been floating around for a really long while and nothing ever seemed to realise from it.
    yeah they are. And stuff looks awesome. You'll find three screenshots inside the blogpost I linked.

    Also these: http://4.bp.blogspot.com/-_H9Yag6ZoE...yAlignment.png

    Also take a look at this: http://www.youtube.com/watch?v=a6a69...N4P_ZxIy29DNQw

    IMHO it's completely justified that they take so long. I mean the only other game that comes even close to what these guys want to do is Vendetta Online. They're both working from exact opposite positions: While GuildSoftware/Vendetta Online has a 'public' build and continues to advance it at a (more or less) steady pace, these guys want to build the complete thing and release it. (More or less, since they want to release Battlescape as a cash cow it's more or less like Guns of Icarus)

  8. #8
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    Default i see now

    i see now, sorry, not working in chrome? i have dont use firefox, dont like

  9. #9
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    Quote Originally Posted by GreatEmerald View Post
    Oh, it's about Unity3D. And here I thought Canonical was pulling something again.
    Glad I'm not the only one who was like "Wait, what?!"

    /s/Announed With New Game Engine/Game Engine Announced With New/ would probably make more sense and prevent this confusion. >.<

  10. #10
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    I used unity for all my previous game projects, but because I moved to linux and there's no linux editor it became difficult to keep using it.

    My newest project is currently in the progress of moving to Godot, it's actually excellent and the documentation is OK as it's only a few months out in the public. Bonus in that it's FOSS.

    I was put off by the custom scripting language at first, but it's alright. It's essentially just a slightly altered python that is custom tailored for their engine layout and easier to embed. There's also already a lua fork being worked on so I doubt it will take long for that to get mainlined as it seems stable enough.
    Last edited by peppercats; 03-18-2014 at 04:48 PM.

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