Wine 1.7.14 Arrives With More Task Scheduler Support
Phoronix: Wine 1.7.14 Arrives With More Task Scheduler Support
The latest bi-weekly development release of Wine is now available, but sadly it doesn't yet mainline the major Direct3D command stream work for improved performance nor has it moved much along with its Direct3D 10/11 work...
Dx12 shouldn't be even considered for several years...it's not even done (AFAIK) and then there is lack of games that would use it.
Dx10/11 is completely different story....many of the most modern games no longer support Dx9 like
CoDBO2, CoDG, BF3, BF4 and TITANFALL (granted, all those tittles except maybe TITANFALL (i played the BETA and i liked it but i have serious doubts about final game....playing HAWKEN now as Mechs games goes and lot's of fun) are actually c++p for one another reason(s)).
This is even more important because XB1 is a Dx11.x console (AFAIK)....so, because many PC games are now console ports, more and more games will be demanding Dx10 minimum (and many are already Dx11 only).
Notice that it's not only "console ports"....ArmA3 , a PC Only game, is DX10/11 Only.
OTOH, many of the best PC games EVER done are Dx9 compatible (including many relatively recent titles).
Last edited by AJSB; 03-07-2014 at 05:41 PM.
hmh that annoying steam bug still exist. Luckily I don't need that ingame community crap anyway, but it was sure puzzling to try to find out why my games suddenly start crashing as soon as I touched keyboard(compiling biarch wine with lxc for nothing).
Only upcoming game that interest me is Witcher wild hunt, if that is not running with wine(witcher 1 and 2 worked like charm with wine) I might forced to install windows 7/8.1. If only we could get steamos version of it...
similar situation occurs when use overlay in uplay but i dont use overlay (this include steam or uplay because problems), i using linux mint 16 kde 32bits for wine (i test mainly old games)
Originally Posted by tuke81
A lot of API's will try to reduce overhead like Mantle. This means that Wine would never deliver that level of performance. Not with out supporting state trackers like the DX9 made by Christoph Bumiller. But hopefully neither DX12 or Wine will be required for future games. Hopefully developers will move to OpenGl, and more Windows games will make their way to Linux as well as Windows. Leaving Wine for legacy Windows applications.
I was a little worried at first -- I played the Beta on Windows, but didn't get a chance to test it in Wine -- but it turns out that Titanfall does not require DX10/11. Requirements that have been posted say that DX9 is an option, which makes sense as it's a Source game.
Originally Posted by AJSB
Should run well then if it's a Source game, as other Source games run close to Linux native performance with CSMT under Wine.
Originally Posted by dffx