Even with llvm 3.4 it should still advertise OpenGL 3.1, if you're stuck at 2.1 it's most likely because of missing floating point textures. Are you passing --enable-texture-float to configure when building mesa?
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Weird... I tried to install LLVM 3.5, but it is not taken into account by mesa. I suppose it has to be configured at build time. By the way, I do not compile the packages myself, so if texture float is not enable in Debian packages it will be a problem... I'be just bought Europa Universalis, and I hoped to play under Linux. But for now, the display is so laggy I can't event try.
Here is the output of glxinfo | grep OpenGL :
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)
OpenGL version string: 2.1 Mesa 10.1.0-rc2
OpenGL shading language version string: 1.30
OpenGL extensions:
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Originally posted by jery View PostWeird... I tried to install LLVM 3.5, but it is not taken into account by mesa. I suppose it has to be configured at build time. By the way, I do not compile the packages myself, so if texture float is not enable in Debian packages it will be a problem... I'be just bought Europa Universalis, and I hoped to play under Linux. But for now, the display is so laggy I can't event try.
Here is the output of glxinfo | grep OpenGL :
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)
OpenGL version string: 2.1 Mesa 10.1.0-rc2
OpenGL shading language version string: 1.30
OpenGL extensions:
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