Amazing. Seems to be running just as well as the latest blob does, and I'm on kernel 3.13.3 so I guess I should see slight improvement with 3.14.
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Metro Last Light Should Now Be Running Well On Mesa
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Originally posted by curaga View PostCalculating that from libframetime output would be a very simple awk/perl/etc script.
E.g. I tried the voglperf output with (1/frametime)*1000 and got this as a result (glxspheres on ivy bridge + window resizing/moving):
Single frames being slightly faster than the others create huge spikes...
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Originally posted by ChrisXY View PostSimple for a naive calculation but if a single frame is a little late that would produce rather big spikes, wouldn't it? I would be more interested in FPS smoothed for about ~0.2 or 0.3 seconds and only additionally show laggy frames in another graph.
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Originally posted by ssam View PostGiven that Fedora 21 is going to be a long release, fedora could be stick on Mesa 9.2 for a long time.
at least they have tumbleweed and the goodness from the build service for advanced users.
why are there so few packages of fedora that use the build-service? Wouldn?t it be easy to bring Mesa 10 for Fedora this way?
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Originally posted by curaga View PostJust curious, why? The spikes are essential info, creating stutter and badly impacting your experience.
Anyway, I haven't succeeded in starting Metro Last Light with libframetime or voglperf such that it would actually do something useful... I'm really starting to have problems with accepting how steam does things, how binaries are strangely intertwined with steam and don't work as expected...
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Originally posted by frosth View PostCode:GALLIUM_HUD=fps
gamma settings doesn't work for me.
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