Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: Metro Last Light Should Now Be Running Well On Mesa

  1. #21
    Join Date
    Sep 2009
    Posts
    164

    Default

    Amazing. Seems to be running just as well as the latest blob does, and I'm on kernel 3.13.3 so I guess I should see slight improvement with 3.14.

  2. #22
    Join Date
    Jun 2010
    Location
    ฿ 16LDJ6Hrd1oN3nCoFL7BypHSEYL84ca1JR
    Posts
    965

    Default

    Quote Originally Posted by curaga View Post
    Calculating that from libframetime output would be a very simple awk/perl/etc script.
    Simple for a naive calculation but if a single frame is a little late that would produce rather big spikes, wouldn't it? I would be more interested in FPS smoothed for about ~0.2 or 0.3 seconds and only additionally show laggy frames in another graph. Still relatively easy to program, but still a task to be done.

    E.g. I tried the voglperf output with (1/frametime)*1000 and got this as a result (glxspheres on ivy bridge + window resizing/moving):


    Single frames being slightly faster than the others create huge spikes...

  3. #23
    Join Date
    Nov 2010
    Posts
    394

    Default

    wow nice limited discount on the humble store

  4. #24
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    4,734

    Default

    Quote Originally Posted by ChrisXY View Post
    Simple for a naive calculation but if a single frame is a little late that would produce rather big spikes, wouldn't it? I would be more interested in FPS smoothed for about ~0.2 or 0.3 seconds and only additionally show laggy frames in another graph.
    Just curious, why? The spikes are essential info, creating stutter and badly impacting your experience.

  5. #25
    Join Date
    Mar 2012
    Posts
    218

    Default

    Quote Originally Posted by ssam View Post
    Given that Fedora 21 is going to be a long release, fedora could be stick on Mesa 9.2 for a long time.
    openSUSE is facing the same problem. delayed release in late summer....
    at least they have tumbleweed and the goodness from the build service for advanced users.

    why are there so few packages of fedora that use the build-service? Wouldn´t it be easy to bring Mesa 10 for Fedora this way?

  6. #26
    Join Date
    Jun 2010
    Location
    ฿ 16LDJ6Hrd1oN3nCoFL7BypHSEYL84ca1JR
    Posts
    965

    Default

    Quote Originally Posted by curaga View Post
    Just curious, why? The spikes are essential info, creating stutter and badly impacting your experience.
    Yes, but I'd like to see the general performance in one graph and the lag spikes in another. That's why I thought, maybe convolution over 200-300 milliseconds or so...
    Anyway, I haven't succeeded in starting Metro Last Light with libframetime or voglperf such that it would actually do something useful... I'm really starting to have problems with accepting how steam does things, how binaries are strangely intertwined with steam and don't work as expected...

  7. #27
    Join Date
    Jan 2013
    Posts
    972

    Default

    Quote Originally Posted by frosth View Post
    Code:
    GALLIUM_HUD=fps
    1680x1050 + hd7770 at medium = 40-50 fps (it's better than catalyst)
    gamma settings doesn't work for me.
    That is a nice feature. On my hardware it never drops below 30 FPS, but it also seems to be limited to 60 FPS maximum, even when run with vblank_mode=0.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •