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Thread: It Should Now Be Easier To Benchmark Steam Linux Games

  1. #1
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    Default It Should Now Be Easier To Benchmark Steam Linux Games

    Phoronix: It Should Now Be Easier To Benchmark Steam Linux Games

    I was notified by a Valve Linux team member today that they have some new code out that should help in automating Steam Linux game benchmarks...

    http://www.phoronix.com/vr.php?view=MTYxMTY

  2. #2
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    Default Wao

    Great news really!
    I hope that soon enough we get to see relevant tests!

  3. #3
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    Quote Originally Posted by dimko View Post
    Great news really!
    I hope that soon enough we get to see relevant tests!
    Agreed. As long as there's a way to record a demo, play back the demo, and automate the process, that's a start. Hopefully there's also either a way to lock the game version, or at least pick games that don't update often.

  4. #4
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    Note that this tool isn't limited to running Steam apps, it can be used to print the frame times and insert a frame rate overlay into any OpenGL application, kind of like FRAPS.

  5. #5
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    Quote Originally Posted by Plagman View Post
    Note that this tool isn't limited to running Steam apps, it can be used to print the frame times and insert a frame rate overlay into any OpenGL application, kind of like FRAPS.
    Here is my hope: graphics tests that take a minute or two to run. Every time i run a real PTS 3D test, it takes about 10-15 minutes. And this is for one test (say, Unigine). As a result, I rarely test.

  6. #6
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    Quote Originally Posted by Plagman View Post
    Note that this tool isn't limited to running Steam apps, it can be used to print the frame times and insert a frame rate overlay into any OpenGL application, kind of like FRAPS.
    Wasn't there a Gallium3D overlay extension to do that too?

  7. #7
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    Quote Originally Posted by dimko View Post
    Great news really!
    I hope that soon enough we get to see relevant tests!
    The current tests are already relevant.

  8. #8
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    Sigh. This does the exact same thing as the code I published two months ago (wrote over a year ago), but now that Valve does it...

    http://www.phoronix.com/forums/showt...in-all-GL-apps

  9. #9
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    Quote Originally Posted by curaga View Post
    Sigh. This does the exact same thing as the code I published two months ago (wrote over a year ago), but now that Valve does it...

    http://www.phoronix.com/forums/showt...in-all-GL-apps
    OMG, did the Valve folks now about your code?

  10. #10

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    Quote Originally Posted by curaga View Post
    Sigh. This does the exact same thing as the code I published two months ago (wrote over a year ago), but now that Valve does it...

    http://www.phoronix.com/forums/showt...in-all-GL-apps
    What interests me is the Steam integration but after looking at their code it isn't too useful.... but will try talking to them or adding some improvements myself. From the Steam side I would really love the ability for being able to lock to a specific game revision first of all, but I don't know of any command line argument or anything to capture/use a specific revision of the Steam game... Plagman, do you know any? I'll have more details sent to Mike next week.

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