Intel Mesa Driver Now Has MSAA For Broadwell
Phoronix: Intel Mesa Driver Now Has MSAA For Broadwell
Just this morning I was writing about the performance enhancing HiZ feature coming to Broadwell within Intel's Mesa driver, plus other improvements. Prior to calling it a day, more Intel Broadwell enablement changes have landed inside this open-source 3D driver...
Nobody really cares about Intel for gaming and other hardcore stuff until they OpenGL 4.4 fully and without bugs. It should also have performance comparable to the midprice GPUs that are 150W TDP max and have 512 bit memory bus. Preferably inside the current CPU case and max 125W TDP. Can they do it? If not, the approach is doomed to fail.
I just thought of this but y'know what'd be really cool? Is if the open source drivers at some point could be combined to perform different tasks within the same game at the same time, much like what nvidia did with physx. The only difference is this would be for any openGL specification. So for example, you could have a discrete AMD/nvidia GPU do the real grunt work like shading, ambient occlusion, reflections, AA, and other post-processing effects while an intel GPU handles all the simpler tasks its proven to handle such as textures and geometry. Even if something like this were only doable with an APU and a discrete AMD GPU, that'd be pretty handy.
While Intel GPUs are relatively bad, they're still better than flagship GPUs from 10 years ago, so they're actually pretty capable. I probably wouldn't care so much if intel products were cheaper.
Intel graphics are about light gaming, you certainly don't need OpenGL 4.4.
Originally Posted by caligula
About performance, do you even know what you're talking about? It would be impossible for an IGP to have comparable performance to a 150W card.
125W TDP for the whole thing, CPU+IGP, is way too much.
No, it's not doomed to fail, there are thousands of gamers who can play games that don't require a $200 graphics card.