Hi,
I have some very annoying issues with Steam - namely if i compile mesa with llvm support, X crashes if i attempt to start Steam (doesnt matter if i have R600_LLVM=0 or R600_LLVM=0 ). Sometimes i had some other programs misbehaving here and there, but those seemed to be fixable with R600_LLVM=0.
If i compile without llvm at all, have no problems. This issue affected other programs such as browsers when using WebGL or cbmc.
Problem is that i want to have opencl support so is there some command line build option combination that provides opencl support but prevents llvm from being used at all for opengl?
I have a 64 bit system and the 32 bit builds now are llvm-free, but id like to have feature parity between them.
PS. I may not have full understanding how this llvm stuff works (apart from being used for opencl and optionally shader calculations).
I have a A8-6500 APU, self-compiled kernel, mesa, drm, llvm, glamor, xf86-ati from git on Debian Testing 64-bit.
I have some very annoying issues with Steam - namely if i compile mesa with llvm support, X crashes if i attempt to start Steam (doesnt matter if i have R600_LLVM=0 or R600_LLVM=0 ). Sometimes i had some other programs misbehaving here and there, but those seemed to be fixable with R600_LLVM=0.
If i compile without llvm at all, have no problems. This issue affected other programs such as browsers when using WebGL or cbmc.
Problem is that i want to have opencl support so is there some command line build option combination that provides opencl support but prevents llvm from being used at all for opengl?
I have a 64 bit system and the 32 bit builds now are llvm-free, but id like to have feature parity between them.
PS. I may not have full understanding how this llvm stuff works (apart from being used for opencl and optionally shader calculations).
I have a A8-6500 APU, self-compiled kernel, mesa, drm, llvm, glamor, xf86-ati from git on Debian Testing 64-bit.
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