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Thread: NVIDIA 334.16 Beta Supports 64-bit EGL / OpenGL ES

  1. #1
    Join Date
    Jan 2007
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    13,413

    Default NVIDIA 334.16 Beta Supports 64-bit EGL / OpenGL ES

    Phoronix: NVIDIA 334.16 Beta Supports 64-bit EGL / OpenGL ES

    NVIDIA announced their first public Linux graphics driver beta in the 334.xx series today and with it comes a splendid number of changes...

    http://www.phoronix.com/vr.php?view=MTU5NjI

  2. #2
    Join Date
    Jul 2013
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    Default

    Glad to see this finally get released. 2014, the year of Wayland?

  3. #3
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    Oct 2009
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    ......EGL support is critical in eventually having the NVIDIA driver support Wayland and Mir.....
    Hi
    Why 'eventually'? EGL isn't sufficient to support Wayland?

  4. #4
    Join Date
    Dec 2012
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    135

    Default

    Quote Originally Posted by sp82 View Post
    Hi
    Why 'eventually'? EGL isn't sufficient to support Wayland?
    You need to hide some specific way to connect the client to the server.
    For example in Mesa, the server advertises a wayland extension, which the client (internally, in Mesa) uses to get which device to use, and let the compositor know it buffers.

    And when you have finished rendering, you need some platform specific code to tell the server you have finished rendering.

    Nvidia tries (see the XDC talk) to have some EGL abstraction to connect the client and server a platform independant way, but it hasn't convinced up to now.

  5. #5
    Join Date
    Apr 2013
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    221

    Default what about kernel 3.13?

    what about kernel 3.13? it finally works without patchs and problems?

  6. #6
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    Dec 2012
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    Quote Originally Posted by Andrecorreia View Post
    what about kernel 3.13? it finally works without patchs and problems?
    No, it still doesn't support 3.13...

  7. #7
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    Apr 2013
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    221

    Default wtf?!

    Quote Originally Posted by AnAkIn View Post
    No, it still doesn't support 3.13...

    the real important thing not work, even fglrx work...

  8. #8
    Join Date
    May 2012
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    342

    Default

    Quote Originally Posted by mannerov View Post
    You need to hide some specific way to connect the client to the server.
    For example in Mesa, the server advertises a wayland extension, which the client (internally, in Mesa) uses to get which device to use, and let the compositor know it buffers.

    And when you have finished rendering, you need some platform specific code to tell the server you have finished rendering.

    Nvidia tries (see the XDC talk) to have some EGL abstraction to connect the client and server a platform independant way, but it hasn't convinced up to now.
    also KMS

  9. #9

    Default

    Quote Originally Posted by gens View Post
    also KMS
    IIRC KMS could be replaced with something completely vendor specific if necessary but would have to implemented in the compositor.

    Anyways in the Wayland docs this is the relevant page:
    http://wayland.freedesktop.org/docs/..._enabling.html

  10. #10
    Join Date
    Aug 2011
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    59

    Default

    Quote Originally Posted by gens View Post
    also KMS
    Its my understanding that the proprietary drivers implement their own KMS. What is required exactly from in-kernel KMS that the binary blob doesn't do?

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