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Thread: Setting Performance Expectations For Wine Direct3D

  1. #1
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    Default Setting Performance Expectations For Wine Direct3D

    Phoronix: Setting Performance Expectations For Wine Direct3D

    For those that haven't dabbled with upstream Wine lately and aren't sure of what's realistic performance expectations for Wine when dealing with its Direct3D layer for Linux OpenGL graphics drivers, here's some fresh comments from a CodeWeavers employee who deals with Wine's graphics stack...

    http://www.phoronix.com/vr.php?view=MTU5MjA

  2. #2
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    Of course, you could also try Catalyst with Wine but to many users on different hardware and driver versions that is a very buggy experience
    '

    Wine was founded by Nvidia employee, what you expect?

  3. #3
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    Quote Originally Posted by storm_st View Post
    '

    Wine was founded by Nvidia employee, what you expect?
    Do you have a source? I think itīs just because Catalyst is buggy in general.

  4. #4
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    Wine with CSMT patch is very good for games, I recently completed a rather new game that (almost) worked flawlessly(Batman: Arkham Origins). The performance was actually really good. Overall, I'm happy with Wine.

  5. #5
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    Wine performance changes depend title, some run with similar performance to windows and another run very slow and this situation can appears on same title on different gameplay mode


    For example Asssins Creed Brotherhood


    On single player, game runs good on low details


    https://www.youtube.com/watch?v=vfabLjCIWBU



    But on multiplayer runs very slow on same lower details


    https://www.youtube.com/watch?v=s2GBz0F5Vnk


    But most DX9 titles runs without problems with some especific exceptions: games with GFWL, some games with drm invasive and another issues as saint row the third (this tile dont run because need d3d caps, actually have patch but this is not completly solve problem) or sonic and sega all racing transformed (this game have problems with loading checking files)

    And on mayor cases: shadows (this include smooth shadows and occlusion), light postprocessing effects, particle effects give troubles with many games, if you disable this functions many game runs without problems and another games need vsync

    MPEG video sequences dont have supported, on some titles is needed rename movie folder for prevent game crashes (this include bloodrayne 1-2, resident evil 4 and anothers)

    On my channel have many test for another pc titles

    https://www.youtube.com/user/mrdeathjr28

    Back to drivers, nvidia privative driver gives performance and compatiblility, amd catalyst gives performance but loss compatibility and amd opensource gives compatibility but loss performance

    Last edited by pinguinpc; 02-04-2014 at 08:19 PM.

  6. #6
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    Quote Originally Posted by storm_st View Post
    '

    Wine was founded by Nvidia employee, what you expect?
    Then how does that explain the errors I received not too long ago, where Wine recommended that I use the Nouveau Driver instead of the Nvidia?

  7. #7
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    They could use a D3D gallium state tracker and reach performance that is about the same as Windows...

  8. #8
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    Interesting information, although it doesn't surprise me that the NVIDIA proprietary driver comes out on top. Last time I tried Starcraft 2 under WINE it ran flawlessly, I was actually surprised there were no glitches. Would be nice to see some benchmarks comparing WINE performance with native Windows. Slowly, but surely more and more games are working under Linux.

  9. #9
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    Pinguinpc, can DarkSouls work fine in Wine? I can't get the game to even start.

  10. #10
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    Quote Originally Posted by Dukenukemx View Post
    Pinguinpc, can DarkSouls work fine in Wine? I can't get the game to even start.
    Take a look at appdb:
    http://appdb.winehq.org/objectManage...sion&iId=26553

    To start the game You will need to remove a deffect that was introduced into DS desing:
    http://appdb.winehq.org/commentview....ThreadId=87961

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