Page 4 of 4 FirstFirst ... 234
Results 31 to 32 of 32

Thread: Nouveau Gallium3D Now Supports OpenGL 3.2, 3.3

  1. #31
    Join Date
    Nov 2010


    Dammit Ilia Mirkin and Bryan Cain, where's that reclocking support you lazy bums! Just kidding, nice work.

  2. #32
    Join Date
    Feb 2008


    Quote Originally Posted by DeepDayze View Post
    Perhaps to allow some games that use tesselation shaders to run, albeit at a slower framerate considering the software fallbacks that are needed for supporting the extension that's unimplemented or poorly implemented in the hardware. That would be a crutch until the user upgrades the card to one that does implement the h/w necessary to support those GL4 extensions.
    It's never a necessary feature, so far every place that used it did so for eye candy.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts