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Thread: OpenGL 3.3 Support Comes To RadeonSI Gallium3D

  1. #1
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    Default OpenGL 3.3 Support Comes To RadeonSI Gallium3D

    Phoronix: OpenGL 3.3 Support Comes To RadeonSI Gallium3D

    Open-source AMD fans can rejoice this morning that with a new set of Mesa and LLVM patches there is OpenGL 3.3 and GLSL 1.50 support for the RadeonSI Gallium3D driver...

    http://www.phoronix.com/vr.php?view=MTU4MTU

  2. #2
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    @Michael

    Unigine heaven benchmarks on the way?

  3. #3
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    So by the end of 2015 AMD will have OpenGL 4.0 support?

  4. #4

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    What about r600g?

  5. #5
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    Jan 2011
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    This is great news, Metro: Last Light should finally be playable with radeonsi!

    However after struggling to run many games on my Core i3 for the last 3 years, and especially after buying M:LL, I got tired of it and even though I didn’t want to use a blob for the longest time I took the plunge and bought an Nvidia GTX 660 two weeks ago. Not regretting it, especially in light of the june/july expected release date .

  6. #6
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    OpenGL 3.3 requires GLSL 330, while GLSL 150 is for GL 3.2.
    It probably means GL 3.3 support is not full, because people also expect full GLSL support.

  7. #7
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    Quote Originally Posted by mark45 View Post
    OpenGL 3.3 requires GLSL 330, while GLSL 150 is for GL 3.2.
    It probably means GL 3.3 support is not full, because people also expect full GLSL support.
    I thought that all the changes needed for GLSL 3.30 (just like most GL 3.3 extensions) were done a long time ago, and that only the OpenGL 3.2 stuff was missing.

  8. #8
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    This is great news!

    Quote Originally Posted by gradinaruvasile View Post
    What about r600g?
    It's likely someone will backport the changes to r600g now that they've been written, at least that's what I'm hoping.

  9. #9
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    Quote Originally Posted by siavashserver View Post
    @Michael

    Unigine heaven benchmarks on the way?
    radeonsi already supported all the opengl extensions unigine was using. You only have to set MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=150.

  10. #10
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